329 lines
8.6 KiB
C++
329 lines
8.6 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef NODEPARAM_H
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#define NODEPARAM_H
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#include <QMutex>
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#include <QObject>
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#include <QVariant>
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#include <QVector>
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#include "common/rational.h"
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#include "node/edge.h"
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class Node;
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/**
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* @brief A base parameter of a Node
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*
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* The main data points of a Node. NodeParams are added to Nodes so that Node::Process() can use data acquired either
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* directly as a value set by the user, or through the output of another NodeParam.
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*
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* This is an abstract base class. In most cases you'll want NodeInput or NodeOutput.
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*/
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class NodeParam : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief The type of parameter this is
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*/
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enum Type {
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kInput,
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kOutput
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};
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/**
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* @brief The types of data that can be passed between Nodes
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*/
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enum DataType {
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kNone,
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/// Resolves to `int`
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kInt,
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/// Resolves to `double`
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kFloat,
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/// Resolves to TBA
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kColor,
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/// Resolves to `QString`
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kString,
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/// Resolves to `bool`
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kBoolean,
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/// Resolves to TBA
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kFont,
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/// Resolves to `QString` filename
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kFile,
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/// Resolves to `RenderTexturePtr`
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kTexture,
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/// Resolves to `QMatrix4x4`
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kMatrix,
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/// Resolves to `Block*`
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kBlock,
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/// Resolves to `Footage*`
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kFootage,
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/// Resolves to `TrackOutput*`
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kTrack,
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/// Resolves to `rational`
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kRational,
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/// Resolves to `QVector2D`
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kVec2,
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/// Resolves to `QVector3D`
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kVec3,
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/// Resolves to `QVector4D`
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kVec4,
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/// Resolves to `QByteArray`
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kSamples,
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kAny
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};
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/**
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* @brief NodeParam Constructor
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*/
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NodeParam(const QString& id);
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/**
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* @brief Return ID of this parameter
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*/
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const QString id();
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/**
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* @brief The type of node paramter this is
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*
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* This must be set in subclasses, but most of the time you should probably subclass from NodeInput and NodeOutput
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* anyway.
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*/
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virtual Type type() = 0;
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/**
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* @brief Name of this parameter to be shown to the user
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*/
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QString name();
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void set_name(const QString& name);
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/**
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* @brief Node parent object
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*
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* Nodes and NodeParams use the QObject parent-child system. This function is a convenience function for
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* static_cast<Node*>(QObject::parent())
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*/
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Node* parent();
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/**
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* @brief Return the row index of this parameter in the parent node (primarily used for UI drawing functions)
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*/
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int index();
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/**
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* @brief Returns whether anything is connected to this parameter or not
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*/
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bool IsConnected();
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/**
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* @brief Return a list of edges (aka connections to other nodes)
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*
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* This list can't be modified directly. Use ConnectEdge() and DisconnectEdge() instead for that.
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*/
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const QVector<NodeEdgePtr>& edges();
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/**
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* @brief Disconnect any edges connecting this parameter to other parameters
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*/
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void DisconnectAll();
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/**
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* @brief Determine whether two DataTypes are compatible and therefore whether two NodeParams can be connected
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*
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* Obviously a data type is compatible with itself, but sometimes fundamentally separate data types may still be
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* allowed to connect (e.g. an integer output to a float input). This static function should be used to determine
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* whether a data type is compatible with another.
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*/
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static bool AreDataTypesCompatible(const DataType& output_type, const DataType& input_type);
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/**
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* @brief Overload of AreDataTypesCompatible(const DataType& output_type, const DataType& input_type)
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*
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* Use this for a list of input data types (which NodeInput uses as it's possible for it to accept multiple types).
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*/
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static bool AreDataTypesCompatible(const DataType& output_type, const QList<DataType>& input_types);
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/**
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* @brief Overload of AreDataTypesCompatible(const DataType& output_type, const DataType& input_type)
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*
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* Convenience function for two NodeParams. Determines which is the input/output and determines whether their types
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* are compatible.
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*/
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static bool AreDataTypesCompatible(NodeParam* a, NodeParam* b);
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/**
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* @brief Connect an output parameter to an input parameter
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*
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* This function makes no attempt to check whether the two NodeParams have compatible data types. This should be done
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* beforehand or behavior is undefined.
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*
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* If the input already has an edge connected and can't accept multiple edges, that edge is disconnected before an
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* attempt at a new connection is made. This function returns the new NodeEdge created by this connection.
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*
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* If the input *can* accept multiple edges but is already connected to this output, no new connection is made (since
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* the connection already exists). In this situation, nullptr is returned.
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*
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* This function emits EdgeAdded().
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*/
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static NodeEdgePtr ConnectEdge(NodeOutput *output, NodeInput *input);
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/**
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* @brief Disconnect an edge
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*
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* This function emits EdgeRemoved(NodeEdgePtr edge).
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*
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* @param edge
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*
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* Edge to disconnect.
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*/
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static void DisconnectEdge(NodeEdgePtr edge);
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/**
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* @brief Disconnect an edge
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*
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* Sometimes this function is preferable if you don't know what the edge object is (or with undo commands where the
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* edge object may change despite the connection being between the same parameters).
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*
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* This function emits EdgeRemoved(NodeEdgePtr edge).
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*
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* @param edge
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*
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* Edge to disconnect.
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*/
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static void DisconnectEdge(NodeOutput* output, NodeInput* input);
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/**
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* @brief If an input has an edge and can't take multiple, this function disconnects them and returns the edge object
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*
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* This is used just before a connection is about to be made. If an input is already connected to an output, but
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* can't take multiple inputs, that connection will need to be removed before the new connection can be made.
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* This function check if it's necessary to remove the edge from an input before connecting a new edge, and removes
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* and returns it if so.
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*
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* If the input does NOT have anything connected, or it does but the input CAN accept multiple connections, nothing
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* is disconnected and nullptr is returned.
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*/
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static NodeEdgePtr DisconnectForNewOutput(NodeInput* input);
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/**
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* @brief Get a human-readable translated name for a certain data type
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*/
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static QString GetDefaultDataTypeName(const DataType &type);
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/**
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* @brief Convert a value from a NodeParam into bytes
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*/
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static QByteArray ValueToBytes(const DataType &type, const QVariant& value);
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/**
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* @brief Clear the cached value
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*/
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void ClearCachedValue();
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/**
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* @brief Retrieve the last time this parameter had a value requested from
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*/
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const rational& LastRequestedTime();
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bool ValueCachingEnabled();
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void SetValueCachingEnabled(bool enabled);
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virtual DataType data_type() = 0;
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signals:
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/**
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* @brief Signal emitted when an edge is added to this parameter
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*
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* See ConnectEdge() for usage. Only one of the two parameters needs to emit this signal when a connection is made,
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* because otherwise two of exactly the same signal will be emitted.
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*/
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void EdgeAdded(NodeEdgePtr edge);
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/**
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* @brief Signal emitted when an edge is removed from this parameter
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*
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* See DisconnectEdge() for usage. Only one of the two parameters needs to emit this signal when a connection is
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* removed, because otherwise two of exactly the same signal will be emitted.
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*/
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void EdgeRemoved(NodeEdgePtr edge);
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protected:
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/**
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* @brief Internal list of edges
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*/
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QVector<NodeEdgePtr> edges_;
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/**
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* @brief Currently cached value
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*/
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QVariant value_;
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/**
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* @brief Last timecode that a value was requested with
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*/
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rational time_;
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/**
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* @brief Internal value for whether value caching is enabled
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*/
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bool value_caching_;
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private:
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/**
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* @brief Internal function for returning a value in the form of bytes
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*/
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template<typename T>
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static QByteArray ValueToBytesInternal(const QVariant& v);
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/**
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* @brief Internal name string
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*/
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QString name_;
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/**
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* @brief Internal ID string
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*/
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QString id_;
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};
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#endif // NODEPARAM_H
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