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<a href="renderthread_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/***</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Olive - Non-Linear Video Editor</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (C) 2019 Olive Team</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> This program is free software: you can redistribute it and/or modify</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> it under the terms of the GNU General Public License as published by</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> the Free Software Foundation, either version 3 of the License, or</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> (at your option) any later version.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> This program is distributed in the hope that it will be useful,</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> GNU General Public License for more details.</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> You should have received a copy of the GNU General Public License</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> along with this program. If not, see &lt;http://www.gnu.org/licenses/&gt;.</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">***/</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor">#ifndef RENDERTHREAD_H</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#define RENDERTHREAD_H</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &lt;QThread&gt;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &lt;QMutex&gt;</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &lt;QWaitCondition&gt;</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#include &lt;QOffscreenSurface&gt;</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#include &lt;QOpenGLContext&gt;</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#include &lt;QOpenGLFramebufferObject&gt;</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#include &lt;QOpenGLShaderProgram&gt;</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sequence_8h.html">project/sequence.h</a>&quot;</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="effect_8h.html">project/effect.h</a>&quot;</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="comment">// copied from source code to OCIODisplay</span></div><div class="line"><a name="l00036"></a><span class="lineno"><a class="line" href="renderthread_8h.html#adfe0204d6d3a3a9ab3192fa7459ce05d"> 36</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="renderthread_8h.html#adfe0204d6d3a3a9ab3192fa7459ce05d">LUT3D_EDGE_SIZE</a> = 32;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment">// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE</span></div><div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="renderthread_8h.html#ab649a66d35a1121e1835ad71b1f5786a"> 39</a></span>&#160;<span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="renderthread_8h.html#ab649a66d35a1121e1835ad71b1f5786a">NUM_3D_ENTRIES</a> = 98304;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="class_render_thread.html"> 41</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_render_thread.html">RenderThread</a> : <span class="keyword">public</span> QThread {</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; Q_OBJECT</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160; <a class="code" href="class_render_thread.html#a23dfb5ab95e0e5d9c7a7431c441db27d">RenderThread</a>();</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160; <a class="code" href="class_render_thread.html#ac9a968ad63349a9eb1109d615406afd4">~RenderThread</a>();</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#a43602ff1f6ddfad531eb27e4e9ebd945">run</a>();</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="class_render_thread.html#a456a71420ffd0b9de3d5359f39c460fe"> 47</a></span>&#160; QMutex <a class="code" href="class_render_thread.html#a456a71420ffd0b9de3d5359f39c460fe">mutex</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_render_thread.html#a67b613fa1c74313c0939214859eae558"> 48</a></span>&#160; GLuint <a class="code" href="class_render_thread.html#a67b613fa1c74313c0939214859eae558">front_buffer</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="class_render_thread.html#a0f1d1b69bccf180aa461f4cd27269b3d"> 49</a></span>&#160; GLuint <a class="code" href="class_render_thread.html#a0f1d1b69bccf180aa461f4cd27269b3d">front_texture</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="class_render_thread.html#a33f1386c8fc4e41221807bd80ae8d2ff"> 50</a></span>&#160; <a class="code" href="effect_8h.html#a76f90640a8579a0d9d52d40f7147f969">EffectPtr</a> <a class="code" href="class_render_thread.html#a33f1386c8fc4e41221807bd80ae8d2ff">gizmos</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#a4e5c2c03a9310d15b79fe45e7537373b">paint</a>();</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#a609030f2a43eea21a8f0e4cfd5340ed1">start_render</a>(QOpenGLContext* share, <a class="code" href="clip_8h.html#a2a0d48184294d399b0adc41f6e1de6c7">SequencePtr</a> s, <span class="keyword">const</span> QString &amp;save = <span class="keyword">nullptr</span>, GLvoid *pixels = <span class="keyword">nullptr</span>, <span class="keywordtype">int</span> pixel_linesize = 0, <span class="keywordtype">int</span> idivider = 0);</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; <span class="keywordtype">bool</span> <a class="code" href="class_render_thread.html#ab887bd08f1ba6a280766f2e6ec6e58d4">did_texture_fail</a>();</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#a7baf0d9ddf94e78b0a5078b8cb00d341">cancel</a>();</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="keyword">public</span> slots:</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="comment">// cleanup functions</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#a993c4e26882f353765abc57230e58774">delete_ctx</a>();</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;signals:</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#aaaf1ad347199039c1abafa65cba6cfb3">ready</a>();</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="keyword">private</span>:</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="comment">// cleanup functions</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#ae29eb1ce903ad3a49f0a01b50495ab86">delete_texture</a>();</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#aa77bcc77e1675aa77e791b2ac0ff2850">delete_fbo</a>();</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; <span class="keywordtype">void</span> <a class="code" href="class_render_thread.html#ae3eaf3033c0752c20b350a6570123b4f">delete_shader_program</a>();</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="class_render_thread.html#a3fc0a84efc65e78abbf70be76c3ad17c"> 67</a></span>&#160; QWaitCondition <a class="code" href="class_render_thread.html#a3fc0a84efc65e78abbf70be76c3ad17c">waitCond</a>;</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="class_render_thread.html#a72055fd9e69a053c4922ce85dac8d4dc"> 68</a></span>&#160; QOffscreenSurface <a class="code" href="class_render_thread.html#a72055fd9e69a053c4922ce85dac8d4dc">surface</a>;</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="class_render_thread.html#a81d0746d55ed54c1f8377b14700b8dc2"> 69</a></span>&#160; QOpenGLContext* <a class="code" href="class_render_thread.html#a81d0746d55ed54c1f8377b14700b8dc2">share_ctx</a>;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="class_render_thread.html#a4a2d27dcdc5585de6d00e194ac550f94"> 70</a></span>&#160; QOpenGLContext* <a class="code" href="class_render_thread.html#a4a2d27dcdc5585de6d00e194ac550f94">ctx</a>;</div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="class_render_thread.html#a79f92524aef4af170706f10741c65e2f"> 71</a></span>&#160; QOpenGLShaderProgram* <a class="code" href="class_render_thread.html#a79f92524aef4af170706f10741c65e2f">blend_mode_program</a>;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="class_render_thread.html#ad43fce825d8d316d4aba120b5f00b47c"> 72</a></span>&#160; QOpenGLShaderProgram* <a class="code" href="class_render_thread.html#ad43fce825d8d316d4aba120b5f00b47c">premultiply_program</a>;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;</div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="class_render_thread.html#a0b583491120c8d4c5fbbe0c9b26f5af4"> 74</a></span>&#160; GLuint <a class="code" href="class_render_thread.html#a0b583491120c8d4c5fbbe0c9b26f5af4">back_buffer_1</a>;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="class_render_thread.html#a7669ad18604b10e58715ec00b15149c0"> 75</a></span>&#160; GLuint <a class="code" href="class_render_thread.html#a7669ad18604b10e58715ec00b15149c0">back_buffer_2</a>;</div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="class_render_thread.html#a6e9fc08e40cedf5c24fedf7de7799514"> 76</a></span>&#160; GLuint <a class="code" href="class_render_thread.html#a6e9fc08e40cedf5c24fedf7de7799514">back_texture_1</a>;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="class_render_thread.html#adcd0c5799ad64b51167a1ecf03bc42ba"> 77</a></span>&#160; GLuint <a class="code" href="class_render_thread.html#adcd0c5799ad64b51167a1ecf03bc42ba">back_texture_2</a>;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="class_render_thread.html#a0b20b28b3c254aa71c03b17d3b589500"> 79</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="class_render_thread.html#a0b20b28b3c254aa71c03b17d3b589500">ocio_lut_data</a>[<a class="code" href="renderthread_8h.html#ab649a66d35a1121e1835ad71b1f5786a">NUM_3D_ENTRIES</a>];</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="class_render_thread.html#a75bfdff3209b022eb877d6aef21f1cf8"> 81</a></span>&#160; <a class="code" href="clip_8h.html#a2a0d48184294d399b0adc41f6e1de6c7">SequencePtr</a> <a class="code" href="class_render_thread.html#a75bfdff3209b022eb877d6aef21f1cf8">seq</a>;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="class_render_thread.html#afd5e85f7b53124b64ffff7b2f9763701"> 82</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_render_thread.html#afd5e85f7b53124b64ffff7b2f9763701">divider</a>;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="class_render_thread.html#af8446d4f16585121caf7c46984e4e29a"> 83</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_render_thread.html#af8446d4f16585121caf7c46984e4e29a">tex_width</a>;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="class_render_thread.html#a99ffc30d3601a3aeac0e1e16d9894878"> 84</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_render_thread.html#a99ffc30d3601a3aeac0e1e16d9894878">tex_height</a>;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="class_render_thread.html#ac10b6c2a1bd683adeadbeee81c530dd4"> 85</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="class_render_thread.html#ac10b6c2a1bd683adeadbeee81c530dd4">queued</a>;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="class_render_thread.html#a9bd4da1cf77b84c3f9d5517a3686072b"> 86</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="class_render_thread.html#a9bd4da1cf77b84c3f9d5517a3686072b">texture_failed</a>;</div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="class_render_thread.html#a77e9ea3fae0e7cc6f48bd46a6eacf2de"> 87</a></span>&#160; <span class="keywordtype">bool</span> <a class="code" href="class_render_thread.html#a77e9ea3fae0e7cc6f48bd46a6eacf2de">running</a>;</div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="class_render_thread.html#a4796c46fe0dc2db85b71d6c58d8ff611"> 88</a></span>&#160; QString <a class="code" href="class_render_thread.html#a4796c46fe0dc2db85b71d6c58d8ff611">save_fn</a>;</div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="class_render_thread.html#ae92fd4fb6b4da250affcdbcec0198465"> 89</a></span>&#160; GLvoid *<a class="code" href="class_render_thread.html#ae92fd4fb6b4da250affcdbcec0198465">pixel_buffer</a>;</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="class_render_thread.html#adb4ef2e5e52a79b3bace21d74d4bd539"> 90</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="class_render_thread.html#adb4ef2e5e52a79b3bace21d74d4bd539">pixel_buffer_linesize</a>;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;};</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor">#endif // RENDERTHREAD_H</span></div><div class="ttc" id="class_render_thread_html_a43602ff1f6ddfad531eb27e4e9ebd945"><div class="ttname"><a href="class_render_thread.html#a43602ff1f6ddfad531eb27e4e9ebd945">RenderThread::run</a></div><div class="ttdeci">void run()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:54</div></div>
<div class="ttc" id="class_render_thread_html_ae3eaf3033c0752c20b350a6570123b4f"><div class="ttname"><a href="class_render_thread.html#ae3eaf3033c0752c20b350a6570123b4f">RenderThread::delete_shader_program</a></div><div class="ttdeci">void delete_shader_program()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:295</div></div>
<div class="ttc" id="class_render_thread_html_a993c4e26882f353765abc57230e58774"><div class="ttname"><a href="class_render_thread.html#a993c4e26882f353765abc57230e58774">RenderThread::delete_ctx</a></div><div class="ttdeci">void delete_ctx()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:304</div></div>
<div class="ttc" id="class_render_thread_html_a0f1d1b69bccf180aa461f4cd27269b3d"><div class="ttname"><a href="class_render_thread.html#a0f1d1b69bccf180aa461f4cd27269b3d">RenderThread::front_texture</a></div><div class="ttdeci">GLuint front_texture</div><div class="ttdef"><b>Definition:</b> renderthread.h:49</div></div>
<div class="ttc" id="class_render_thread_html_ac9a968ad63349a9eb1109d615406afd4"><div class="ttname"><a href="class_render_thread.html#ac9a968ad63349a9eb1109d615406afd4">RenderThread::~RenderThread</a></div><div class="ttdeci">~RenderThread()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:50</div></div>
<div class="ttc" id="sequence_8h_html"><div class="ttname"><a href="sequence_8h.html">sequence.h</a></div></div>
<div class="ttc" id="class_render_thread_html_a609030f2a43eea21a8f0e4cfd5340ed1"><div class="ttname"><a href="class_render_thread.html#a609030f2a43eea21a8f0e4cfd5340ed1">RenderThread::start_render</a></div><div class="ttdeci">void start_render(QOpenGLContext *share, SequencePtr s, const QString &amp;save=nullptr, GLvoid *pixels=nullptr, int pixel_linesize=0, int idivider=0)</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:238</div></div>
<div class="ttc" id="class_render_thread_html_ad43fce825d8d316d4aba120b5f00b47c"><div class="ttname"><a href="class_render_thread.html#ad43fce825d8d316d4aba120b5f00b47c">RenderThread::premultiply_program</a></div><div class="ttdeci">QOpenGLShaderProgram * premultiply_program</div><div class="ttdef"><b>Definition:</b> renderthread.h:72</div></div>
<div class="ttc" id="class_render_thread_html_a67b613fa1c74313c0939214859eae558"><div class="ttname"><a href="class_render_thread.html#a67b613fa1c74313c0939214859eae558">RenderThread::front_buffer</a></div><div class="ttdeci">GLuint front_buffer</div><div class="ttdef"><b>Definition:</b> renderthread.h:48</div></div>
<div class="ttc" id="class_render_thread_html_a79f92524aef4af170706f10741c65e2f"><div class="ttname"><a href="class_render_thread.html#a79f92524aef4af170706f10741c65e2f">RenderThread::blend_mode_program</a></div><div class="ttdeci">QOpenGLShaderProgram * blend_mode_program</div><div class="ttdef"><b>Definition:</b> renderthread.h:71</div></div>
<div class="ttc" id="effect_8h_html"><div class="ttname"><a href="effect_8h.html">effect.h</a></div></div>
<div class="ttc" id="class_render_thread_html_a81d0746d55ed54c1f8377b14700b8dc2"><div class="ttname"><a href="class_render_thread.html#a81d0746d55ed54c1f8377b14700b8dc2">RenderThread::share_ctx</a></div><div class="ttdeci">QOpenGLContext * share_ctx</div><div class="ttdef"><b>Definition:</b> renderthread.h:69</div></div>
<div class="ttc" id="class_render_thread_html_a7baf0d9ddf94e78b0a5078b8cb00d341"><div class="ttname"><a href="class_render_thread.html#a7baf0d9ddf94e78b0a5078b8cb00d341">RenderThread::cancel</a></div><div class="ttdeci">void cancel()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:269</div></div>
<div class="ttc" id="class_render_thread_html_adb4ef2e5e52a79b3bace21d74d4bd539"><div class="ttname"><a href="class_render_thread.html#adb4ef2e5e52a79b3bace21d74d4bd539">RenderThread::pixel_buffer_linesize</a></div><div class="ttdeci">int pixel_buffer_linesize</div><div class="ttdef"><b>Definition:</b> renderthread.h:90</div></div>
<div class="ttc" id="class_render_thread_html_a9bd4da1cf77b84c3f9d5517a3686072b"><div class="ttname"><a href="class_render_thread.html#a9bd4da1cf77b84c3f9d5517a3686072b">RenderThread::texture_failed</a></div><div class="ttdeci">bool texture_failed</div><div class="ttdef"><b>Definition:</b> renderthread.h:86</div></div>
<div class="ttc" id="class_render_thread_html_a4e5c2c03a9310d15b79fe45e7537373b"><div class="ttname"><a href="class_render_thread.html#a4e5c2c03a9310d15b79fe45e7537373b">RenderThread::paint</a></div><div class="ttdeci">void paint()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:164</div></div>
<div class="ttc" id="class_render_thread_html_a72055fd9e69a053c4922ce85dac8d4dc"><div class="ttname"><a href="class_render_thread.html#a72055fd9e69a053c4922ce85dac8d4dc">RenderThread::surface</a></div><div class="ttdeci">QOffscreenSurface surface</div><div class="ttdef"><b>Definition:</b> renderthread.h:68</div></div>
<div class="ttc" id="class_render_thread_html_a3fc0a84efc65e78abbf70be76c3ad17c"><div class="ttname"><a href="class_render_thread.html#a3fc0a84efc65e78abbf70be76c3ad17c">RenderThread::waitCond</a></div><div class="ttdeci">QWaitCondition waitCond</div><div class="ttdef"><b>Definition:</b> renderthread.h:67</div></div>
<div class="ttc" id="class_render_thread_html_a75bfdff3209b022eb877d6aef21f1cf8"><div class="ttname"><a href="class_render_thread.html#a75bfdff3209b022eb877d6aef21f1cf8">RenderThread::seq</a></div><div class="ttdeci">SequencePtr seq</div><div class="ttdef"><b>Definition:</b> renderthread.h:81</div></div>
<div class="ttc" id="class_render_thread_html_aaaf1ad347199039c1abafa65cba6cfb3"><div class="ttname"><a href="class_render_thread.html#aaaf1ad347199039c1abafa65cba6cfb3">RenderThread::ready</a></div><div class="ttdeci">void ready()</div></div>
<div class="ttc" id="class_render_thread_html_a6e9fc08e40cedf5c24fedf7de7799514"><div class="ttname"><a href="class_render_thread.html#a6e9fc08e40cedf5c24fedf7de7799514">RenderThread::back_texture_1</a></div><div class="ttdeci">GLuint back_texture_1</div><div class="ttdef"><b>Definition:</b> renderthread.h:76</div></div>
<div class="ttc" id="class_render_thread_html_adcd0c5799ad64b51167a1ecf03bc42ba"><div class="ttname"><a href="class_render_thread.html#adcd0c5799ad64b51167a1ecf03bc42ba">RenderThread::back_texture_2</a></div><div class="ttdeci">GLuint back_texture_2</div><div class="ttdef"><b>Definition:</b> renderthread.h:77</div></div>
<div class="ttc" id="class_render_thread_html_aa77bcc77e1675aa77e791b2ac0ff2850"><div class="ttname"><a href="class_render_thread.html#aa77bcc77e1675aa77e791b2ac0ff2850">RenderThread::delete_fbo</a></div><div class="ttdeci">void delete_fbo()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:285</div></div>
<div class="ttc" id="class_render_thread_html_a23dfb5ab95e0e5d9c7a7431c441db27d"><div class="ttname"><a href="class_render_thread.html#a23dfb5ab95e0e5d9c7a7431c441db27d">RenderThread::RenderThread</a></div><div class="ttdeci">RenderThread()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:32</div></div>
<div class="ttc" id="class_render_thread_html_a33f1386c8fc4e41221807bd80ae8d2ff"><div class="ttname"><a href="class_render_thread.html#a33f1386c8fc4e41221807bd80ae8d2ff">RenderThread::gizmos</a></div><div class="ttdeci">EffectPtr gizmos</div><div class="ttdef"><b>Definition:</b> renderthread.h:50</div></div>
<div class="ttc" id="class_render_thread_html_a77e9ea3fae0e7cc6f48bd46a6eacf2de"><div class="ttname"><a href="class_render_thread.html#a77e9ea3fae0e7cc6f48bd46a6eacf2de">RenderThread::running</a></div><div class="ttdeci">bool running</div><div class="ttdef"><b>Definition:</b> renderthread.h:87</div></div>
<div class="ttc" id="class_render_thread_html_a0b583491120c8d4c5fbbe0c9b26f5af4"><div class="ttname"><a href="class_render_thread.html#a0b583491120c8d4c5fbbe0c9b26f5af4">RenderThread::back_buffer_1</a></div><div class="ttdeci">GLuint back_buffer_1</div><div class="ttdef"><b>Definition:</b> renderthread.h:74</div></div>
<div class="ttc" id="class_render_thread_html_a456a71420ffd0b9de3d5359f39c460fe"><div class="ttname"><a href="class_render_thread.html#a456a71420ffd0b9de3d5359f39c460fe">RenderThread::mutex</a></div><div class="ttdeci">QMutex mutex</div><div class="ttdef"><b>Definition:</b> renderthread.h:47</div></div>
<div class="ttc" id="class_render_thread_html_ae92fd4fb6b4da250affcdbcec0198465"><div class="ttname"><a href="class_render_thread.html#ae92fd4fb6b4da250affcdbcec0198465">RenderThread::pixel_buffer</a></div><div class="ttdeci">GLvoid * pixel_buffer</div><div class="ttdef"><b>Definition:</b> renderthread.h:89</div></div>
<div class="ttc" id="class_render_thread_html_afd5e85f7b53124b64ffff7b2f9763701"><div class="ttname"><a href="class_render_thread.html#afd5e85f7b53124b64ffff7b2f9763701">RenderThread::divider</a></div><div class="ttdeci">int divider</div><div class="ttdef"><b>Definition:</b> renderthread.h:82</div></div>
<div class="ttc" id="clip_8h_html_a2a0d48184294d399b0adc41f6e1de6c7"><div class="ttname"><a href="clip_8h.html#a2a0d48184294d399b0adc41f6e1de6c7">SequencePtr</a></div><div class="ttdeci">std::shared_ptr&lt; Sequence &gt; SequencePtr</div><div class="ttdef"><b>Definition:</b> clip.h:48</div></div>
<div class="ttc" id="class_render_thread_html_af8446d4f16585121caf7c46984e4e29a"><div class="ttname"><a href="class_render_thread.html#af8446d4f16585121caf7c46984e4e29a">RenderThread::tex_width</a></div><div class="ttdeci">int tex_width</div><div class="ttdef"><b>Definition:</b> renderthread.h:83</div></div>
<div class="ttc" id="class_render_thread_html_ae29eb1ce903ad3a49f0a01b50495ab86"><div class="ttname"><a href="class_render_thread.html#ae29eb1ce903ad3a49f0a01b50495ab86">RenderThread::delete_texture</a></div><div class="ttdeci">void delete_texture()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:275</div></div>
<div class="ttc" id="renderthread_8h_html_ab649a66d35a1121e1835ad71b1f5786a"><div class="ttname"><a href="renderthread_8h.html#ab649a66d35a1121e1835ad71b1f5786a">NUM_3D_ENTRIES</a></div><div class="ttdeci">const int NUM_3D_ENTRIES</div><div class="ttdef"><b>Definition:</b> renderthread.h:39</div></div>
<div class="ttc" id="renderthread_8h_html_adfe0204d6d3a3a9ab3192fa7459ce05d"><div class="ttname"><a href="renderthread_8h.html#adfe0204d6d3a3a9ab3192fa7459ce05d">LUT3D_EDGE_SIZE</a></div><div class="ttdeci">const int LUT3D_EDGE_SIZE</div><div class="ttdef"><b>Definition:</b> renderthread.h:36</div></div>
<div class="ttc" id="effect_8h_html_a76f90640a8579a0d9d52d40f7147f969"><div class="ttname"><a href="effect_8h.html#a76f90640a8579a0d9d52d40f7147f969">EffectPtr</a></div><div class="ttdeci">std::shared_ptr&lt; Effect &gt; EffectPtr</div><div class="ttdef"><b>Definition:</b> effect.h:48</div></div>
<div class="ttc" id="class_render_thread_html_ac10b6c2a1bd683adeadbeee81c530dd4"><div class="ttname"><a href="class_render_thread.html#ac10b6c2a1bd683adeadbeee81c530dd4">RenderThread::queued</a></div><div class="ttdeci">bool queued</div><div class="ttdef"><b>Definition:</b> renderthread.h:85</div></div>
<div class="ttc" id="class_render_thread_html_a99ffc30d3601a3aeac0e1e16d9894878"><div class="ttname"><a href="class_render_thread.html#a99ffc30d3601a3aeac0e1e16d9894878">RenderThread::tex_height</a></div><div class="ttdeci">int tex_height</div><div class="ttdef"><b>Definition:</b> renderthread.h:84</div></div>
<div class="ttc" id="class_render_thread_html_a7669ad18604b10e58715ec00b15149c0"><div class="ttname"><a href="class_render_thread.html#a7669ad18604b10e58715ec00b15149c0">RenderThread::back_buffer_2</a></div><div class="ttdeci">GLuint back_buffer_2</div><div class="ttdef"><b>Definition:</b> renderthread.h:75</div></div>
<div class="ttc" id="class_render_thread_html"><div class="ttname"><a href="class_render_thread.html">RenderThread</a></div><div class="ttdef"><b>Definition:</b> renderthread.h:41</div></div>
<div class="ttc" id="class_render_thread_html_a4a2d27dcdc5585de6d00e194ac550f94"><div class="ttname"><a href="class_render_thread.html#a4a2d27dcdc5585de6d00e194ac550f94">RenderThread::ctx</a></div><div class="ttdeci">QOpenGLContext * ctx</div><div class="ttdef"><b>Definition:</b> renderthread.h:70</div></div>
<div class="ttc" id="class_render_thread_html_a0b20b28b3c254aa71c03b17d3b589500"><div class="ttname"><a href="class_render_thread.html#a0b20b28b3c254aa71c03b17d3b589500">RenderThread::ocio_lut_data</a></div><div class="ttdeci">float ocio_lut_data[NUM_3D_ENTRIES]</div><div class="ttdef"><b>Definition:</b> renderthread.h:79</div></div>
<div class="ttc" id="class_render_thread_html_a4796c46fe0dc2db85b71d6c58d8ff611"><div class="ttname"><a href="class_render_thread.html#a4796c46fe0dc2db85b71d6c58d8ff611">RenderThread::save_fn</a></div><div class="ttdeci">QString save_fn</div><div class="ttdef"><b>Definition:</b> renderthread.h:88</div></div>
<div class="ttc" id="class_render_thread_html_ab887bd08f1ba6a280766f2e6ec6e58d4"><div class="ttname"><a href="class_render_thread.html#ab887bd08f1ba6a280766f2e6ec6e58d4">RenderThread::did_texture_fail</a></div><div class="ttdeci">bool did_texture_fail()</div><div class="ttdef"><b>Definition:</b> renderthread.cpp:265</div></div>
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