Files
oak-editor/app/widget/multicam/multicamdisplay.cpp
T
Mike-Solar eb634b53ef R7: pure C ABI display boundary + engine visibility closure
R7-A (Qwen 3.8 Max): oakengine/display.h rewritten to the POD contract
from r7-pure-abi-plan.md - oak_video_params everywhere, opaque
texture/frame handles with retain/free protocol (engine-heap control
blocks), OakSharedBuffer refcounted wrapper for the QVariant playback
path. All TexturePtr/FramePtr gone from app (47 sites).

R7-B (Qwen 3.8 Max): liboakengine.so exports 3486 -> 19 C++ symbols
(version script oakengine.ver: oakengine_* plus the documented
oakgl/oakvulkan dlopen plugin ABI). oakengine-obj OBJECT library feeds
both the shared lib and the test binaries (-rdynamic so dlopen'd
backends resolve engine objects).

Fix (Kimi K3): producer/consumer type mismatch - viewerdisplay
unpacks OakSharedBufferPtr but viewer.cpp pushed raw void* handles,
so no frame ever reached the display widget (all 5 vulkan viewer
tests timed out with 'never received a texture'). Producers now wrap
with oak_make_shared_frame / oak_make_shared_texture(retain).

Verified: build 0 errors, ctest 45/45, nm U _ZN5olive = 0 in
oak-editor/oak-render-worker/oak-cli, 19 exported C++ symbols in
liboakengine.so (all documented plugin ABI).
2026-07-27 00:54:46 +08:00

220 lines
5.8 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "multicamdisplay.h"
#include "oakengine/display.h"
#include "oakengine/node.h"
namespace olive
{
#define super ViewerDisplayWidget
MulticamDisplay::MulticamDisplay(QWidget *parent)
: super(parent)
, node_(nullptr)
, shader_(nullptr)
, rows_(0)
, cols_(0)
{
}
void MulticamDisplay::on_paint()
{
super::on_paint();
if (node_) {
QPainter p(paint_device());
p.setPen(QPen(Qt::yellow, fontMetrics().height() / 4));
p.setBrush(Qt::NoBrush);
int rows, cols;
oakengine_multicam_get_rows_and_columns(
oakengine_multicam_get_source_count(
reinterpret_cast<OakEngineNode *>(node_)),
&rows, &cols);
int multi = std::max(rows, cols);
int cell_width = width() / multi;
int cell_height = height() / multi;
int col, row;
int current_source = oakengine_multicam_get_current_source(
reinterpret_cast<OakEngineNode *>(node_));
oakengine_multicam_index_to_row_cols(
current_source, rows, cols, &row, &col);
QRect r(cell_width * col, cell_height * row, cell_width, cell_height);
p.drawRect(generate_world_transform().mapRect(r));
}
}
void MulticamDisplay::on_destroy()
{
if (shader_) {
oakengine_display_renderer_destroy_shader(renderer(), shader_);
shader_ = nullptr;
}
}
void *MulticamDisplay::load_custom_texture_from_frame(const QVariant &v)
{
if (v.canConvert<QVector<void *>>()) {
QVector<void *> tex = v.value<QVector<void *>>();
oak_video_params main_params = this->get_viewport_params();
void *main_tex = oakengine_display_texture_create(
renderer(), &main_params, nullptr, 0);
int rows, cols;
oakengine_multicam_get_rows_and_columns(tex.size(), &rows, &cols);
if (!shader_ || rows_ != rows || cols_ != cols) {
if (shader_) {
oakengine_display_renderer_destroy_shader(renderer(), shader_);
}
QString code = generate_shader_code(rows, cols);
shader_ = oakengine_display_renderer_create_shader(
renderer(), code.toUtf8().constData(), nullptr);
rows_ = rows;
cols_ = cols;
}
// Build name and texture arrays for multi-texture blit
const int count = tex.size();
QVector<QByteArray> name_storage(count);
QVector<const char *> names(count);
QVector<void *> textures(count);
for (int i = 0; i < count; i++) {
int c, r;
oakengine_multicam_index_to_row_cols(i, rows, cols, &r, &c);
name_storage[i] = QStringLiteral("tex_%1_%2")
.arg(QString::number(r), QString::number(c))
.toUtf8();
names[i] = name_storage[i].constData();
textures[i] = tex.at(i);
}
oakengine_display_renderer_blit_shader_multi(
renderer(), shader_, names.data(), textures.data(), count,
main_tex);
// Release input texture handles (they were retained by the engine)
for (int i = 0; i < count; i++) {
oakengine_display_texture_free(tex.at(i));
}
return main_tex;
} else {
return super::load_custom_texture_from_frame(v);
}
}
QString dbl_to_glsl(double d)
{
return QString::number(d, 'f');
}
QString MulticamDisplay::generate_shader_code(int rows, int cols)
{
int multiplier = std::max(cols, rows);
QStringList shader;
shader.append(QStringLiteral("in vec2 ove_texcoord;"));
shader.append(QStringLiteral("out vec4 frag_color;"));
for (int x = 0; x < cols; x++) {
for (int y = 0; y < rows; y++) {
shader.append(QStringLiteral("uniform sampler2D tex_%1_%2;")
.arg(QString::number(y), QString::number(x)));
shader.append(QStringLiteral("uniform bool tex_%1_%2_enabled;")
.arg(QString::number(y), QString::number(x)));
}
}
shader.append(QStringLiteral("void main() {"));
for (int x = 0; x < cols; x++) {
if (x > 0) {
shader.append(QStringLiteral(" else"));
}
if (x == cols - 1) {
shader.append(QStringLiteral(" {"));
} else {
shader.append(
QStringLiteral(" if (ove_texcoord.x < %1) {")
.arg(dbl_to_glsl(double(x + 1) / double(multiplier))));
}
for (int y = 0; y < rows; y++) {
if (y > 0) {
shader.append(QStringLiteral(" else"));
}
if (y == rows - 1) {
shader.append(QStringLiteral(" {"));
} else {
shader.append(
QStringLiteral(" if (ove_texcoord.y < %1) {")
.arg(dbl_to_glsl(double(y + 1) / double(multiplier))));
}
QString input = QStringLiteral("tex_%1_%2")
.arg(QString::number(y), QString::number(x));
shader.append(
QStringLiteral(
" vec2 coord = vec2((ove_texcoord.x+%1)*%2, (ove_texcoord.y+%3)*%4);")
.arg(dbl_to_glsl(-double(x) / double(multiplier)),
dbl_to_glsl(multiplier),
dbl_to_glsl(-double(y) / double(multiplier)),
dbl_to_glsl(multiplier)));
shader.append(
QStringLiteral(
" if (%1_enabled && coord.x >= 0.0 && coord.x < 1.0 && coord.y >= 0.0 && coord.y < 1.0) {")
.arg(input));
shader.append(
QStringLiteral(" frag_color = texture(%1, coord);")
.arg(input));
shader.append(QStringLiteral(" } else {"));
shader.append(QStringLiteral(" discard;"));
shader.append(QStringLiteral(" }"));
shader.append(QStringLiteral(" }"));
}
shader.append(QStringLiteral(" }"));
}
shader.append(QStringLiteral("}"));
return shader.join('\n');
}
void MulticamDisplay::set_multicam_node(MultiCamNode *n)
{
node_ = n;
}
}