Adds VAAPI DMA-BUF, D3D11VA shared-handle and VideoToolbox IOSurface imports behind a tri-state outcome (imported / unsupported / failed), planar textures with bounded residency and a CPU staging fallback, the staged montage decode path, reference-counted decoder frames, VAAPI-first device selection on Linux, and the host-GPU context plumbing used by the app and worker. See docs/zh/plans/render-pipeline-threads.md (M5).
44 lines
1.6 KiB
TOML
44 lines
1.6 KiB
TOML
[package]
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name = "oak-codec"
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version.workspace = true
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edition = "2021"
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description = "Oak Video Editor media codec module (Rust)"
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license = "GPL-3.0-or-later"
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[lib]
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crate-type = ["staticlib", "rlib"]
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[dependencies]
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oak-ffmpeg-link = { path = "../oak-ffmpeg-link" }
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oak-core = { path = "../oak-core" }
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# Real media decode/encode. The C++ ffmpeg_bridge library existed only to
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# absorb FFmpeg API churn; the Rust crate calls ffmpeg-next directly.
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#
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# ffmpeg-next 9.x pairs with FFmpeg 8.x headers, which most distros do
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# not ship yet — build a matching GPL FFmpeg (all free-license codecs +
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# per-OS hardware acceleration, static+PIC) with
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# tooling/ffmpeg/build-ffmpeg.sh and point cargo at it via FFMPEG_DIR
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# (see docs/build.md). The `static` feature makes the linker prefer the
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# archives.
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#
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# ffmpeg-next's own `build` feature is NOT usable: it clones
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# release/<crate-version>, and every such pairing is broken upstream
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# (9.0.0 -> FFmpeg 9.0 removed AVCodec fields; 8.1.0 -> FFmpeg 8.1 added
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# enum variants; 8.0.0 -> FFmpeg 8.0 renamed FF_PROFILE_*).
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ffmpeg-next = { version = "9", features = ["static"] }
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# `std::error::Error` impls for the crate-internal error enum.
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thiserror = "2"
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# M5 zero-copy import: the D3D11VA COM side (shared NT handle creation
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# from the decoder's ID3D11Texture2D). Same `windows` generation as
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# wgpu-hal 29 so the Foundation/DXGI types unify.
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[target.'cfg(target_os = "windows")'.dependencies]
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windows = { version = "0.62", features = [
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"Win32_Foundation",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Dxgi",
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"Win32_Graphics_Dxgi_Common",
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"Win32_Security",
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"Win32_System_Com",
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] }
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