Files
oak-editor/app/project/projectimportmanager.cpp
T
itsmattkc 1aa87cbda6 various: encapsulate all code in the olive namespace to avoid name collisions
Large-scale code cleanup. Also adds a license to the top of all files that were
missing it.
2020-04-06 15:29:53 +10:00

139 lines
3.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "projectimportmanager.h"
#include <QDir>
#include <QFileInfo>
#include "core.h"
#include "codec/decoder.h"
#include "project/item/footage/footage.h"
OLIVE_NAMESPACE_ENTER
ProjectImportManager::ProjectImportManager(ProjectViewModel *model, Folder *folder, const QStringList &filenames) :
model_(model),
folder_(folder)
{
foreach (const QString& f, filenames) {
filenames_.append(f);
}
file_count_ = Core::CountFilesInFileList(filenames_);
SetTitle(tr("Importing %1 files").arg(file_count_));
}
const int &ProjectImportManager::GetFileCount()
{
return file_count_;
}
void ProjectImportManager::Action()
{
QUndoCommand* command = new QUndoCommand();
int imported = 0;
Import(folder_, filenames_, imported, command);
if (IsCancelled()) {
delete command;
} else {
emit ImportComplete(command);
}
}
void ProjectImportManager::Import(Folder *folder, const QFileInfoList &import, int &counter, QUndoCommand* parent_command)
{
foreach (const QFileInfo& file_info, import) {
if (IsCancelled()) {
break;
}
// Check if this file is a directory
if (file_info.isDir()) {
// QDir::entryList only returns filenames, we can use entryInfoList() to get full paths
QFileInfoList entry_list = QDir(file_info.absoluteFilePath()).entryInfoList();
// Strip out "." and ".." (for some reason QDir::NoDotAndDotDot doesn't work with entryInfoList, so we have to
// check manually)
for (int i=0;i<entry_list.size();i++) {
if (entry_list.at(i).fileName() == "." || entry_list.at(i).fileName() == "..") {
entry_list.removeAt(i);
i--;
}
}
// Only proceed if the empty actually has files in it
if (!entry_list.isEmpty()) {
// Create a folder corresponding to the directory
ItemPtr f = std::make_shared<Folder>();
f->set_name(file_info.fileName());
// Create undoable command that adds the items to the model
new ProjectViewModel::AddItemCommand(model_,
folder,
f,
parent_command);
// Recursively follow this path
Import(static_cast<Folder*>(f.get()), entry_list, counter, parent_command);
}
} else {
FootagePtr f = std::make_shared<Footage>();
f->set_filename(file_info.absoluteFilePath());
f->set_name(file_info.fileName());
f->set_timestamp(file_info.lastModified());
// Probe will fail if a project isn't set because ImageStream and its derivatives try to connect to the project's
// ColorManager instance
// FIXME: Perhaps re-think this approach at some point
f->set_project(model_->project());
Decoder::ProbeMedia(f.get(), &IsCancelled());
f->set_project(nullptr);
if (f->status() != Footage::kInvalid) {
// Create undoable command that adds the items to the model
new ProjectViewModel::AddItemCommand(model_,
folder,
f,
parent_command);
}
counter++;
emit ProgressChanged((counter * 100) / file_count_);
}
}
}
OLIVE_NAMESPACE_EXIT