Files
oak-editor/docs
Mike-Solar e1423553c7 refactor(engine): single-lib phase 1 — direct Rust calls across the facade
- unify CHandle in oakcore-rs (all crates re-export it)
- facade bridge: 618/624 externs converted to direct module calls
- signature-drift fixes surfaced by direct calls (videoparams,
  seconds, sync estimate, POD unification)
- dead node<->render call sites removed; cancelatom -> oakcommon
- node bridge/undo -> oakundo direct calls
- docs/zh/plans/riir/single-lib.md: design + live status
2026-08-10 17:48:13 +08:00
..
2026-01-05 16:22:26 +08:00

home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
home title heroImage heroText heroFullScreen tagline actions features footer
true Oak Video Editor /images/oak-icon.png Oak Video Editor false A modern, open-source, non-linear editor with a focus on speed and clarity.
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Read the Docs /build.html primary
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View Project Files /project-file-reference.html secondary
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Fast Editing Responsive timeline, smart caching, and efficient media handling.
title details
Built for Creators Clean UI, configurable shortcuts, and clear project structure.
title details
Open Source Transparent development with room for community ideas.
Copyright © Oak Video Editor

About Oak

Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.

Quick Start

  • Build from source on Windows, macOS, or Linux using the Build guide.
  • Learn how project data is stored in the Project File Reference.
  • Keep releases solid by following the Test Plan.