Files
oak-editor/app/node/block/transition/crossdissolve/crossdissolvetransition.cpp
T
itsmattkc ae62750d9d various: fix broken transition creation
It's now possible to create transitions! But they're still broken in
a multitude of other ways so plenty more work to do hahahahahahahahaha
2020-07-14 22:31:11 +10:00

63 lines
1.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "crossdissolvetransition.h"
OLIVE_NAMESPACE_ENTER
CrossDissolveTransition::CrossDissolveTransition()
{
}
Node *CrossDissolveTransition::copy() const
{
return new CrossDissolveTransition();
}
QString CrossDissolveTransition::Name() const
{
return tr("Cross Dissolve");
}
QString CrossDissolveTransition::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.crossdissolve");
}
QList<Node::CategoryID> CrossDissolveTransition::Category() const
{
return {kCategoryTransition};
}
QString CrossDissolveTransition::Description() const
{
return tr("Smoothly transition between two clips.");
}
ShaderCode CrossDissolveTransition::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(Node::ReadFileAsString(":/shaders/crossdissolve.frag"), QString());
}
OLIVE_NAMESPACE_EXIT