It's now possible to create transitions! But they're still broken in a multitude of other ways so plenty more work to do hahahahahahahahaha
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "crossdissolvetransition.h"
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OLIVE_NAMESPACE_ENTER
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CrossDissolveTransition::CrossDissolveTransition()
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{
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}
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Node *CrossDissolveTransition::copy() const
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{
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return new CrossDissolveTransition();
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}
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QString CrossDissolveTransition::Name() const
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{
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return tr("Cross Dissolve");
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}
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QString CrossDissolveTransition::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.crossdissolve");
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}
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QList<Node::CategoryID> CrossDissolveTransition::Category() const
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{
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return {kCategoryTransition};
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}
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QString CrossDissolveTransition::Description() const
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{
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return tr("Smoothly transition between two clips.");
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}
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ShaderCode CrossDissolveTransition::GetShaderCode(const QString &shader_id) const
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{
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Q_UNUSED(shader_id)
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return ShaderCode(Node::ReadFileAsString(":/shaders/crossdissolve.frag"), QString());
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}
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OLIVE_NAMESPACE_EXIT
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