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oak-editor/app/node/block/transition/crossdissolve/crossdissolvetransition.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CROSSDISSOLVETRANSITION_H
#define CROSSDISSOLVETRANSITION_H
#include "node/block/transition/transition.h"
namespace olive {
class CrossDissolveTransition : public TransitionBlock
{
Q_OBJECT
public:
CrossDissolveTransition();
NODE_DEFAULT_DESTRUCTOR(CrossDissolveTransition)
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
//virtual void Retranslate() override;
virtual ShaderCode GetShaderCode(const QString& shader_id) const override;
protected:
virtual void ShaderJobEvent(NodeValueDatabase& value, ShaderJob& job) const override;
virtual void SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const override;
};
}
#endif // CROSSDISSOLVETRANSITION_H