/*** Olive - Non-Linear Video Editor Copyright (C) 2021 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef CROSSDISSOLVETRANSITION_H #define CROSSDISSOLVETRANSITION_H #include "node/block/transition/transition.h" namespace olive { class CrossDissolveTransition : public TransitionBlock { Q_OBJECT public: CrossDissolveTransition(); NODE_DEFAULT_DESTRUCTOR(CrossDissolveTransition) virtual Node* copy() const override; virtual QString Name() const override; virtual QString id() const override; virtual QVector Category() const override; virtual QString Description() const override; //virtual void Retranslate() override; virtual ShaderCode GetShaderCode(const QString& shader_id) const override; protected: virtual void ShaderJobEvent(NodeValueDatabase& value, ShaderJob& job) const override; virtual void SampleJobEvent(SampleBufferPtr from_samples, SampleBufferPtr to_samples, SampleBufferPtr out_samples, double time_in) const override; }; } #endif // CROSSDISSOLVETRANSITION_H