- Linux CD builds no longer disable Vulkan: the AppImage, deb, rpm and Arch packages now build and ship liboakvulkan (the AppImage deploys it via linuxdeploy --library so libvulkan is bundled too, and the verify step checks both backend libraries); deb/rpm dependencies gain libvulkan1/vulkan-loader; the Arch PKGBUILD gains vulkan-headers - macOS CD installs vulkan-loader and exports VULKAN_SDK so find_package(Vulkan) locates the Homebrew loader (previously the Vulkan backend silently never built there) - ffmpeg_bridge now installs to the standard lib directory with /../lib RPATH instead of the non-standard ffmpeg_bridge/bin layout (verified: editor, worker, oakgl and oakvulkan all resolve it) - build guides (EN/ZH) document the macOS Vulkan backend dependencies and the VULKAN_SDK variable
271 lines
5.3 KiB
Markdown
271 lines
5.3 KiB
Markdown
# macOS Build Guide
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This document describes how to build Oak Video Editor from source on macOS.
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For the Chinese version, see [`build-macos-zh.md`](zh/build_macos-zh.md).
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---
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## Prerequisites
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- macOS 12.0 (Monterey) or later
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- [Homebrew](https://brew.sh/) package manager
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- Xcode Command Line Tools
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### Install Xcode Command Line Tools
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```bash
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xcode-select --install
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```
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---
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## Install Dependencies
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### 1. Install Homebrew (if not already installed)
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```bash
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/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
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```
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### 2. Install Build Tools and Libraries
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```bash
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brew update
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brew install cmake ninja pkg-config
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```
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### 3. Install Qt 6
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```bash
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brew install qt@6
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```
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Add Qt 6 to your PATH (you may want to add this to your `~/.zshrc`):
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```bash
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echo 'export PATH="/opt/homebrew/opt/qt@6/bin:$PATH"' >> ~/.zshrc
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source ~/.zshrc
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```
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### 4. Install FFmpeg
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```bash
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brew install ffmpeg
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```
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### 5. Install Image/Color Libraries
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```bash
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brew install openimageio opencolorio openexr
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```
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### 6. Install Audio and XML Libraries
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```bash
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brew install portaudio expat
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```
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### 7. Install Vulkan Backend Dependencies (Optional)
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Only needed for the Vulkan render backend. Oak builds the OpenGL backend regardless and falls back to it at runtime if Vulkan is unavailable:
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```bash
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brew install molten-vk vulkan-headers vulkan-loader
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```
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Point CMake at the loader so `find_package(Vulkan)` succeeds (add to `~/.zshrc` if you build regularly):
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```bash
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export VULKAN_SDK="$(brew --prefix vulkan-loader)"
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```
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### 8. Install Test Framework (Optional)
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Only needed if you plan to build and run tests:
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```bash
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brew install googletest
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```
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---
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## Build OpenTimelineIO (Optional)
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OpenTimelineIO enables importing/exporting timeline data in OTIO format. If you don't need OTIO support, you can skip this step.
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```bash
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# Clone the repository
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git clone --depth 1 --branch v0.16.0 https://github.com/PixarAnimationStudios/OpenTimelineIO.git
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cd OpenTimelineIO
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# Configure and build
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cmake -S . -B build -G Ninja \
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-DOTIO_SHARED_LIBS=ON \
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-DOTIO_PYTHON_BINDINGS=OFF \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_INSTALL_PREFIX="${PWD}/install"
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cmake --build build
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cmake --install build
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```
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Note the installation path (e.g., `${PWD}/install`), you'll need it for the `OTIO_LOCATION` CMake option.
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---
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## Clone and Build Oak Video Editor
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### 1. Clone the Repository
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```bash
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git clone --recursive https://github.com/OakVideoEditorCommunity/oak.git
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cd oak
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```
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> **Note:** Make sure to use `--recursive` to clone submodules, as Oak depends on several external libraries included as submodules.
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### 2. Configure with CMake
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Basic configuration (without OTIO):
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```bash
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cmake -S . -B build -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DOCIO_LOCATION=$(brew --prefix opencolorio)
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```
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Configuration with OTIO support:
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```bash
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cmake -S . -B build -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DOCIO_LOCATION=$(brew --prefix opencolorio) \
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-DOTIO_LOCATION=/path/to/otio/install \
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-DBUILD_TESTS=ON
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```
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### 3. Build
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```bash
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cmake --build build --config Release
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```
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The build process may take 10-30 minutes depending on your hardware.
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---
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## Run the Application
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After successful build, you can run Oak Video Editor:
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```bash
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./build/app/oak-editor
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```
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Or open the app bundle (if generated):
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```bash
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open ./build/app/Oak.app
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```
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---
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## Run Tests (Optional)
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If you built with `-DBUILD_TESTS=ON`:
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```bash
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ctest --test-dir build --output-on-failure -C Release
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```
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---
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## Build Options
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| Option | Default | Description |
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|--------|---------|-------------|
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| `BUILD_TESTS` | `OFF` | Build unit tests |
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| `BUILD_DOXYGEN` | `OFF` | Build Doxygen documentation |
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| `USE_WERROR` | `OFF` | Treat warnings as errors |
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| `OTIO_LOCATION` | - | Path to OpenTimelineIO installation (optional) |
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| `OCIO_LOCATION` | - | Path to OpenColorIO installation |
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---
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## Troubleshooting
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### Qt 6 Not Found
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If CMake cannot find Qt 6, ensure it's in your PATH:
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```bash
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export PATH="/opt/homebrew/opt/qt@6/bin:$PATH"
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export CMAKE_PREFIX_PATH="/opt/homebrew/opt/qt@6"
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```
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For Intel Macs, the path may be `/usr/local/opt/qt@6` instead.
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### OpenColorIO Not Found
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Make sure to specify the correct `OCIO_LOCATION`:
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```bash
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-DOCIO_LOCATION=$(brew --prefix opencolorio)
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```
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### OpenImageIO Not Found
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Try reinstalling OpenImageIO:
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```bash
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brew reinstall openimageio
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```
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### PortAudio Issues
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If you encounter audio-related build errors:
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```bash
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brew reinstall portaudio
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export PKG_CONFIG_PATH="/opt/homebrew/opt/portaudio/lib/pkgconfig:$PKG_CONFIG_PATH"
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```
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### Apple Silicon (M1/M2/M3) Specific Issues
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On Apple Silicon Macs, Homebrew installs to `/opt/homebrew` instead of `/usr/local`. Make sure your environment variables are set correctly:
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```bash
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export PATH="/opt/homebrew/bin:$PATH"
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export LIBRARY_PATH="/opt/homebrew/lib:$LIBRARY_PATH"
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export CPATH="/opt/homebrew/include:$CPATH"
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```
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---
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## Creating an App Bundle
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To create a distributable `.app` bundle, you may need to use `macdeployqt`:
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```bash
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/opt/homebrew/opt/qt@6/bin/macdeployqt build/app/Oak.app
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```
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This will bundle the required Qt libraries into the app.
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---
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## Uninstall
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To remove the built application:
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```bash
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rm -rf build
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```
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To remove Homebrew dependencies (optional):
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```bash
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brew uninstall qt@6 ffmpeg openimageio opencolorio openexr portaudio expat googletest
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```
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