Project items are now represented directly in nodes opening up more versatility and possibilities. This is the first iteration of this and will be buggy. Need to test thoroughly.
242 lines
7.7 KiB
C++
242 lines
7.7 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "render.h"
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#include "common/timecodefunctions.h"
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#include "render/rendermanager.h"
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namespace olive {
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RenderTask::RenderTask(Sequence* viewer, const VideoParams &vparams, const AudioParams &aparams) :
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viewer_(viewer),
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video_params_(vparams),
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audio_params_(aparams),
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running_tickets_(0)
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{
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}
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RenderTask::~RenderTask()
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{
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}
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bool RenderTask::Render(ColorManager* manager,
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const TimeRangeList& video_range,
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const TimeRangeList &audio_range,
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RenderMode::Mode mode,
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FrameHashCache* cache, const QSize &force_size,
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const QMatrix4x4 &force_matrix, VideoParams::Format force_format,
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ColorProcessorPtr force_color_output)
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{
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// Run watchers in another thread so they can accept signals even while this thread is blocked
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QThread watcher_thread;
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watcher_thread.start();
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double progress_counter = 0;
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double total_length = 0;
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double video_frame_sz = video_params().time_base().toDouble();
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// Store real time before any rendering takes place
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qint64 job_time = QDateTime::currentMSecsSinceEpoch();
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// Queue audio jobs
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foreach (const TimeRange& r, audio_range) {
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// Don't count audio progress, since it's generally a lot faster than video and is weighted at
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// 50%, which makes the progress bar look weird to the uninitiated
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//total_length += r.length().toDouble();
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IncrementRunningTickets();
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RenderTicketWatcher* watcher = new RenderTicketWatcher();
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watcher->setProperty("range", QVariant::fromValue(r));
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PrepareWatcher(watcher, &watcher_thread);
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watcher->SetTicket(RenderManager::instance()->RenderAudio(viewer_, r, audio_params_, false));
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}
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// Look up hashes
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QMap<QByteArray, QVector<rational> > time_map;
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if (!video_range.isEmpty()) {
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// Get list of discrete frames from range
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QVector<rational> times = viewer()->video_frame_cache()->GetFrameListFromTimeRange(video_range);
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QVector<QByteArray> hashes(times.size());
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// Generate hashes
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for (int i=0; i<times.size(); i++) {
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if (IsCancelled()) {
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return true;
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}
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hashes[i] = RenderManager::instance()->Hash(viewer(), video_params_, times.at(i));
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}
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// Filter out duplicates
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for (int i=0; i<hashes.size(); i++) {
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if (IsCancelled()) {
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return true;
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}
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const QByteArray& hash = hashes.at(i);
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time_map[hash].append(times.at(i));
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if (time_map[hash].size() == 1) {
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// This is the first frame with this hash, so we signal a render
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RenderTicketWatcher* watcher = new RenderTicketWatcher();
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watcher->setProperty("hash", hash);
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PrepareWatcher(watcher, &watcher_thread);
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IncrementRunningTickets();
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watcher->SetTicket(RenderManager::instance()->RenderFrame(viewer_, manager, times.at(i),
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mode, video_params_, audio_params_,
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force_size, force_matrix,
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force_format, force_color_output,
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cache));
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}
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}
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// Add to "total progress"
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total_length += video_frame_sz * time_map.size();
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}
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finished_watcher_mutex_.lock();
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while (!IsCancelled()) {
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while (!finished_watchers_.empty() && !IsCancelled()) {
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RenderTicketWatcher* watcher = finished_watchers_.front();
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finished_watchers_.pop_front();
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finished_watcher_mutex_.unlock();
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// Analyze watcher here
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RenderManager::TicketType ticket_type = watcher->GetTicket()->property("type").value<RenderManager::TicketType>();
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if (ticket_type == RenderManager::kTypeAudio) {
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TimeRange range = watcher->property("range").value<TimeRange>();
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AudioDownloaded(range,
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watcher->Get().value<SampleBufferPtr>(),
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job_time);
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// Don't count audio progress, since it's generally a lot faster than video and is weighted at
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// 50%, which makes the progress bar look weird to the uninitiated
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//progress_counter += range.length().toDouble();
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//emit ProgressChanged(progress_counter / total_length);
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} else if (ticket_type == RenderManager::kTypeVideo && TwoStepFrameRendering()) {
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DownloadFrame(&watcher_thread,
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watcher->Get().value<FramePtr>(),
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watcher->property("hash").toByteArray());
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progress_counter += video_frame_sz * 0.5;
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emit ProgressChanged(progress_counter / total_length);
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} else {
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// Assume single-step video or video download ticket
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QByteArray rendered_hash = watcher->property("hash").toByteArray();
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FrameDownloaded(watcher->Get().value<FramePtr>(), rendered_hash, time_map.value(rendered_hash), job_time);
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double progress_to_add = video_frame_sz;
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if (TwoStepFrameRendering()) {
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progress_to_add *= 0.5;
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}
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progress_counter += progress_to_add;
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emit ProgressChanged(progress_counter / total_length);
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}
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delete watcher;
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running_watchers_.removeOne(watcher);
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finished_watcher_mutex_.lock();
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}
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if (IsCancelled()) {
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break;
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}
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// Run out of finished watchers. If we still have running tickets, wait for the next one to finish.
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if (running_tickets_ > 0) {
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finished_watcher_wait_cond_.wait(&finished_watcher_mutex_);
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} else {
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// No more running tickets or finished tickets, wem ust be
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break;
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}
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}
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finished_watcher_mutex_.unlock();
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if (IsCancelled()) {
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// Cancel every watcher we created
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foreach (RenderTicketWatcher* watcher, running_watchers_) {
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disconnect(watcher, &RenderTicketWatcher::Finished, this, &RenderTask::TicketDone);
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watcher->Cancel();
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}
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}
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watcher_thread.quit();
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watcher_thread.wait();
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return true;
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}
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void RenderTask::DownloadFrame(QThread *thread, FramePtr frame, const QByteArray &hash)
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{
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RenderTicketWatcher* watcher = new RenderTicketWatcher();
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watcher->setProperty("hash", hash);
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PrepareWatcher(watcher, thread);
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IncrementRunningTickets();
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watcher->SetTicket(RenderManager::instance()->SaveFrameToCache(viewer_->video_frame_cache(),
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frame,
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hash));
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}
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void RenderTask::PrepareWatcher(RenderTicketWatcher *watcher, QThread *thread)
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{
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watcher->moveToThread(thread);
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connect(watcher, &RenderTicketWatcher::Finished, this, &RenderTask::TicketDone, Qt::DirectConnection);
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running_watchers_.append(watcher);
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}
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void RenderTask::IncrementRunningTickets()
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{
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finished_watcher_mutex_.lock();
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running_tickets_++;
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finished_watcher_mutex_.unlock();
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}
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void RenderTask::TicketDone(RenderTicketWatcher* watcher)
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{
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finished_watcher_mutex_.lock();
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finished_watchers_.push_back(watcher);
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finished_watcher_wait_cond_.wakeAll();
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running_tickets_--;
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finished_watcher_mutex_.unlock();
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}
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}
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