Files
oak-editor/docs
Mike-Solar d77348ad9f refactor(node): de-Qt oaknode and wrap it in a pure C ABI
- copy engine/node (188 files) to src/node/src, de-Qt in waves:
  core infra (Node/Param/Value/Variant/mathtypes), project/serializer,
  block/output, color, effect leaves, generator, gizmo/plugins
- strip QObject/signals/slots: notifications move to the facade's
  oakengine_event channel, ownership becomes explicit (unique_ptr,
  add_keyframe/add_gizmo), sender() replaced by current_gizmo
- QVariant replaced by olive::Variant, Qt math types by POD mathtypes,
  QXmlStreamReader/Writer by oakcommon's expat-based classes
- sink VideoParams/SubtitleParams/LoopMode/ColorTransform to oakcommon
  (M3.5); polygon/text rasterization behind backend hooks
- pure C ABI in include/node + src/node/c_api (oaknode_ prefix,
  OAKNODE_E_* codes, undoable variants take OakUndoCommand out-params)
- fix Project::clear() root_ reset + disconnect assert, Sequence
  TrackList leak
- 96 gtest cases green in standalone build (build-oaknode)
- docs: signal/slot handling strategy + M3 implementation status
2026-08-05 23:55:54 +08:00
..
2026-01-05 16:22:26 +08:00

home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
home title heroImage heroText heroFullScreen tagline actions features footer
true Oak Video Editor /images/oak-icon.png Oak Video Editor false A modern, open-source, non-linear editor with a focus on speed and clarity.
text link type
Read the Docs /build.html primary
text link type
View Project Files /project-file-reference.html secondary
title details
Fast Editing Responsive timeline, smart caching, and efficient media handling.
title details
Built for Creators Clean UI, configurable shortcuts, and clear project structure.
title details
Open Source Transparent development with room for community ideas.
Copyright © Oak Video Editor

About Oak

Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.

Quick Start

  • Build from source on Windows, macOS, or Linux using the Build guide.
  • Learn how project data is stored in the Project File Reference.
  • Keep releases solid by following the Test Plan.