Files
oak-editor/app/node/inputarray.h
T
itsmattkc 6771a2f1cb implemented footage loading from projects
Footage is a special case where the node parameters can reference objects that
exist outside of the graph. Therefore specific code is needed to
serialize/deserialize.
2020-01-15 18:26:42 +11:00

48 lines
1.1 KiB
C++

#ifndef INPUTARRAY_H
#define INPUTARRAY_H
#include "input.h"
class NodeInputArray : public NodeInput
{
Q_OBJECT
public:
NodeInputArray(const QString &id, const DataType& type, const QVariant& default_value = 0);
virtual bool IsArray() override;
int GetSize() const;
void Prepend();
void Append();
void InsertAt(int index);
void RemoveLast();
void RemoveAt(int index);
void SetSize(int size, bool lock = true);
bool ContainsSubParameter(NodeInput* input) const;
int IndexOfSubParameter(NodeInput* input) const;
NodeInput* First() const;
NodeInput* Last() const;
NodeInput* At(int index) const;
const QVector<NodeInput*>& sub_params();
signals:
void SizeChanged(int size);
protected:
virtual void LoadInternal(QXmlStreamReader* reader, QHash<quintptr, NodeOutput *> &param_ptrs, QList<SerializedConnection> &input_connections, QList<FootageConnection>& footage_connections) override;
virtual void SaveInternal(QXmlStreamWriter* writer) const override;
private:
QVector<NodeInput*> sub_params_;
QVariant default_value_;
};
#endif // INPUTARRAY_H