Files
oak-editor/app/widget/keyframeview/keyframeviewundo.cpp
T
itsmattkc 181235f6ce began new infrastructure
Yep, this is another one of my "famous" sweeping rewrites. Expect things to break.

Goals for this are:
- Greatly simplify node connections (particularly with arrays) so the code requires less maintenance/is more stable
- Redesign node structure to address issues where UI would stall for lengthy periods of time
- Less reliance on shared ptrs/greater reliance on QObject system for inheritance/memory management
- General code cleanup and improvements
2021-01-05 11:20:38 +11:00

86 lines
2.2 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "keyframeviewundo.h"
#include "node/input.h"
#include "node/node.h"
#include "project/item/sequence/sequence.h"
namespace olive {
KeyframeSetTypeCommand::KeyframeSetTypeCommand(NodeKeyframe* key, NodeKeyframe::Type type, QUndoCommand *parent) :
UndoCommand(parent),
key_(key),
old_type_(key->type()),
new_type_(type)
{
}
Project *KeyframeSetTypeCommand::GetRelevantProject() const
{
return key_->parent()->parent()->parent()->project();
}
void KeyframeSetTypeCommand::redo_internal()
{
key_->set_type(new_type_);
}
void KeyframeSetTypeCommand::undo_internal()
{
key_->set_type(old_type_);
}
KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframe* key, NodeKeyframe::BezierType mode, const QPointF& point, QUndoCommand *parent) :
UndoCommand(parent),
key_(key),
mode_(mode),
old_point_(key->bezier_control(mode_)),
new_point_(point)
{
}
KeyframeSetBezierControlPoint::KeyframeSetBezierControlPoint(NodeKeyframe* key, NodeKeyframe::BezierType mode, const QPointF &new_point, const QPointF &old_point, QUndoCommand *parent) :
UndoCommand(parent),
key_(key),
mode_(mode),
old_point_(old_point),
new_point_(new_point)
{
}
Project *KeyframeSetBezierControlPoint::GetRelevantProject() const
{
return key_->parent()->parent()->parent()->project();
}
void KeyframeSetBezierControlPoint::redo_internal()
{
key_->set_bezier_control(mode_, new_point_);
}
void KeyframeSetBezierControlPoint::undo_internal()
{
key_->set_bezier_control(mode_, old_point_);
}
}