Files
oak-editor/app/node/block/clip/clip.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

124 lines
3.1 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "clip.h"
namespace olive {
ClipBlock::ClipBlock()
{
texture_input_ = new NodeInput("buffer_in", NodeInput::kBuffer);
texture_input_->set_is_keyframable(false);
AddInput(texture_input_);
}
Node *ClipBlock::copy() const
{
return new ClipBlock();
}
Block::Type ClipBlock::type() const
{
return kClip;
}
QString ClipBlock::Name() const
{
return tr("Clip");
}
QString ClipBlock::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.clip");
}
QString ClipBlock::Description() const
{
return tr("A time-based node that represents a media source.");
}
NodeInput *ClipBlock::texture_input() const
{
return texture_input_;
}
void ClipBlock::InvalidateCache(const TimeRange &range, NodeInput *from, NodeInput *source)
{
// If signal is from texture input, transform all times from media time to sequence time
if (from == texture_input_) {
// Adjust range from media time to sequence time
rational start = MediaToSequenceTime(range.in());
rational end = MediaToSequenceTime(range.out());
Block::InvalidateCache(TimeRange(start, end), from, source);
} else {
// Otherwise, pass signal along normally
Block::InvalidateCache(range, from, source);
}
}
TimeRange ClipBlock::InputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
{
if (input == texture_input_) {
return TimeRange(SequenceToMediaTime(input_time.in()), SequenceToMediaTime(input_time.out()));
}
return Block::InputTimeAdjustment(input, input_time);
}
TimeRange ClipBlock::OutputTimeAdjustment(NodeInput *input, const TimeRange &input_time) const
{
if (input == texture_input_) {
return TimeRange(MediaToSequenceTime(input_time.in()), MediaToSequenceTime(input_time.out()));
}
return Block::InputTimeAdjustment(input, input_time);
}
NodeValueTable ClipBlock::Value(NodeValueDatabase &value) const
{
// We discard most values here except for the buffer we received
NodeValue data = value[texture_input()].GetWithMeta(NodeParam::kBuffer);
NodeValueTable table;
if (data.type() != NodeParam::kNone) {
table.Push(data);
}
return table;
}
void ClipBlock::Retranslate()
{
Block::Retranslate();
texture_input_->set_name(tr("Buffer"));
}
void ClipBlock::Hash(QCryptographicHash &hash, const rational &time) const
{
if (texture_input_->is_connected()) {
rational t = InputTimeAdjustment(texture_input_, TimeRange(time, time)).in();
texture_input_->get_connected_node()->Hash(hash, t);
}
}
}