Files
oak-editor/app/audio/audiomanager.cpp
T
2019-09-26 19:53:35 +10:00

112 lines
2.3 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "audiomanager.h"
AudioManager* AudioManager::audio_ = nullptr;
void AudioManager::CreateInstance()
{
if (audio_ == nullptr) {
audio_ = new AudioManager();
}
}
void AudioManager::DestroyInstance()
{
delete audio_;
audio_ = nullptr;
}
AudioManager *AudioManager::instance()
{
return audio_;
}
void AudioManager::RefreshDevices()
{
if (refreshing_devices_) {
return;
}
input_devices_.clear();
output_devices_.clear();
refreshing_devices_ = true;
refresh_thread_.start(QThread::LowPriority);
}
bool AudioManager::IsRefreshing()
{
return refreshing_devices_;
}
const QList<QAudioDeviceInfo> &AudioManager::ListInputDevices()
{
return input_devices_;
}
const QList<QAudioDeviceInfo> &AudioManager::ListOutputDevices()
{
return output_devices_;
}
AudioManager::AudioManager() :
output_(nullptr),
refreshing_devices_(false)
{
RefreshDevices();
connect(&refresh_thread_, SIGNAL(ListsReady()), this, SLOT(RefreshThreadDone()));
}
void AudioManager::RefreshThreadDone()
{
output_devices_ = refresh_thread_.output_devices();
input_devices_ = refresh_thread_.input_devices();
refreshing_devices_ = false;
emit DeviceListReady();
}
AudioRefreshDevicesThread::AudioRefreshDevicesThread()
{
}
void AudioRefreshDevicesThread::run()
{
output_devices_ = QAudioDeviceInfo::availableDevices(QAudio::AudioOutput);
input_devices_ = QAudioDeviceInfo::availableDevices(QAudio::AudioInput);
emit ListsReady();
}
const QList<QAudioDeviceInfo>& AudioRefreshDevicesThread::input_devices()
{
return input_devices_;
}
const QList<QAudioDeviceInfo>& AudioRefreshDevicesThread::output_devices()
{
return output_devices_;
}