- New MulticamPanel: rows/cols angle grid with the current angle highlighted, click-to-switch, 1-9 switch-and-split and cmd-1-9 switch-only shortcuts (focused-panel routed), deferred switch queue during playback. - src/oakui/multicam.rs: clip->connected-sequence resolution, multicam state detection (selection then playhead fallbacks), per-angle frame requests rendered through the process backend into an LRU cache. - Timeline clip context menu Multi-Cam checkable item wired to oaktimeline::multicam enable/disable with undo. - Engine trait extended (real + mock); mock drives the real command path with synthesized angle frames.
172 lines
6.6 KiB
C
172 lines
6.6 KiB
C
/***
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Oak Video Editor - Non-Linear Video Editor
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Copyright (C) 2026 Oak Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_EDITOR_PLUGIN_INSTANCE_H
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#define OAK_EDITOR_PLUGIN_INSTANCE_H
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#include <stdint.h>
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#include "node/node.h"
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#include "plugin/error.h"
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#include "render/renderer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Reference-counted handle to an OFX plugin instance
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* (olive::plugin::OlivePluginInstance).
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*
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* Ownership/count semantics follow include/common/handle.h: create
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* returns count 1, addref/release adjust it, release destroys at zero.
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*/
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typedef struct OakPluginInstance {
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void *ctx;
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void (*addref)(void *ctx);
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void (*release)(void *ctx);
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uint32_t abi_version; /**< OAKPLUGIN_ABI_VERSION. */
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} OakPluginInstance;
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/**
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* @brief Create an instance of a discovered plugin (filter context).
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* Returns an empty handle (ctx == NULL) for unknown ids/failure.
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*/
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OakPluginInstance oakplugin_instance_create(const char *plugin_id);
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/** @brief Release one reference. NULL/empty no-op; clears ctx. */
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void oakplugin_instance_free(OakPluginInstance *instance);
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/**
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* @brief Set/get a parameter as an oaknode_value POD (type rules from
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* node/node.h). String-typed params use
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* oakplugin_instance_set_param_string()/get_param_string().
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*/
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int oakplugin_instance_set_param(OakPluginInstance instance,
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const char *param_id,
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const oaknode_value *value);
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int oakplugin_instance_get_param(OakPluginInstance instance,
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const char *param_id, oaknode_value *out);
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int oakplugin_instance_set_param_string(OakPluginInstance instance,
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const char *param_id,
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const char *value);
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int oakplugin_instance_get_param_string(OakPluginInstance instance,
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const char *param_id, char *buf,
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int buf_size);
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/**
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* @brief Render one frame through the instance (renderAction).
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*
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* `src` may be an empty handle for generator plugins. Textures stay
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* owned by the caller (borrowed for the call).
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*/
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int oakplugin_instance_render(OakPluginInstance instance,
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OakRenderTexture dst, OakRenderTexture src,
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double time_seconds);
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/**
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* @brief Progress callback for long renders (async return channel,
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* 01 §4 exception). Return non-zero to abort processing.
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*/
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typedef int (*oakplugin_progress_fn)(double progress, void *userdata);
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int oakplugin_instance_set_progress_cb(OakPluginInstance instance,
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oakplugin_progress_fn fn,
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void *userdata);
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/** @brief Cancel any in-progress render/progress reporting. */
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int oakplugin_instance_cancel(OakPluginInstance instance);
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/** @brief Alive-count for leak assertions in tests. */
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int oakplugin_debug_alive_count(void);
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/*
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* M11 §4(GL 路径 + render 驱动收编)新增声明。既有签名不变。
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*
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* oakrender 的 PluginJob 经本组入口把整帧渲染流程(RoI/RoD、
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* 多输入收集、isIdentity 短路、参数覆盖、CPU/GL 渲染与输出装配)
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* 委托给 oakplugin 的 render 驱动(Rust 侧 render_driver 模块,
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* 语义对照 src/render/src/plugin/pluginrenderer.cpp)。
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*/
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/** @brief 一帧渲染任务的参数覆盖条目(参数名 → oaknode_value POD;
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* 字符串参数走 oakplugin_instance_set_param_string)。 */
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typedef struct oakplugin_job_value {
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const char *key;
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oaknode_value value;
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} oakplugin_job_value;
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/** @brief 一帧渲染任务的输入 clip 纹理条目。纹理为借用句柄
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* (job 内有效)。 */
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typedef struct oakplugin_job_texture {
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const char *clip;
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OakRenderTexture texture;
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} oakplugin_job_texture;
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/**
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* @brief beginSequenceRender 括号。oakrender 对同一实例的一批帧先
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* begin 后 end,中间逐帧 oakplugin_instance_render_job
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* (OFX:render action 由 begin/end sequence render 括号包围)。
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* `interactive` 为信息性标记(Phase 2 不传入 action)。
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*/
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int oakplugin_instance_render_begin_sequence(OakPluginInstance instance,
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double start_time,
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double end_time,
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int interactive);
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/** @brief endSequenceRender 括号(与 render_begin_sequence 配对)。 */
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int oakplugin_instance_render_end_sequence(OakPluginInstance instance,
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double start_time,
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double end_time,
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int interactive);
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/**
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* @brief 一帧渲染的单一 C ABI 调用(PluginJob 的载体)。
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*
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* @param dst 目标纹理(oakrender 创建)。GL 模式下调用方须先把
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* dst 附着为渲染器输出目标并保持 GL 上下文 current
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* (OFX "OpenGL Current Context" 规则;等价 C++
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* PluginRenderer::attach_output_texture)。
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* @param src 主输入纹理(effect_input_id / SimpleSource;可空句柄)。
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* @param effect_input_id job.src 落点的 clip 名(可 NULL)。
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* @param inputs / input_count 其余输入 clip 的纹理表。
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* @param values / value_count 参数覆盖表。
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* @param renderer GL 渲染器(空句柄 → CPU 路径)。
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* @param clear_destination / interactive 信息性标记(Phase 2,
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* render 驱动暂不处理;上层渲染器负责目标清空)。
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*/
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int oakplugin_instance_render_job(OakPluginInstance instance,
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OakRenderTexture dst,
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double time_seconds,
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int clear_destination,
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int interactive,
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const char *effect_input_id,
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OakRenderTexture src,
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const oakplugin_job_texture *inputs,
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int input_count,
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const oakplugin_job_value *values,
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int value_count,
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OakRenderRenderer renderer);
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#ifdef __cplusplus
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}
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#endif
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#endif //OAK_EDITOR_PLUGIN_INSTANCE_H
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