Files
oak-editor/effects/video/boxblureffect.cpp
T

42 lines
1.7 KiB
C++

#include "boxblureffect.h"
#include "project/clip.h"
BoxBlurEffect::BoxBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_BOXBLUR_EFFECT) {
enable_opengl = true;
radius_val = add_row("Radius:")->add_field(EFFECT_FIELD_DOUBLE);
// iteration_val = add_row("Iterations:")->add_field(EFFECT_FIELD_DOUBLE);
horiz_val = add_row("Horizontal:")->add_field(EFFECT_FIELD_BOOL);
vert_val = add_row("Vertical:")->add_field(EFFECT_FIELD_BOOL);
radius_val->set_double_default_value(9);
radius_val->set_double_minimum_value(0);
// iteration_val->set_double_default_value(1);
// iteration_val->set_double_minimum_value(0);
horiz_val->set_bool_value(true);
vert_val->set_bool_value(true);
vertPath = ":/shaders/common.vert";
fragPath = ":/shaders/boxblureffect.frag";
/*vert.compileSourceFile(":/shaders/common.vert");
frag.compileSourceFile(":/shaders/boxblureffect.frag");
program.addShader(&vert);
program.addShader(&frag);
program.link();*/
connect(radius_val, SIGNAL(changed()), this, SLOT(field_changed()));
// connect(iteration_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(horiz_val, SIGNAL(changed()), this, SLOT(field_changed()));
connect(vert_val, SIGNAL(changed()), this, SLOT(field_changed()));
}
void BoxBlurEffect::process_gl(double timecode, GLTextureCoords&) {
glslProgram->setUniformValue("resolution", parent_clip->getWidth(), parent_clip->getHeight());
glslProgram->setUniformValue("radius", (GLfloat) radius_val->get_double_value(timecode));
glslProgram->setUniformValue("horiz_blur", horiz_val->get_bool_value(timecode));
glslProgram->setUniformValue("vert_blur", vert_val->get_bool_value(timecode));
}