#include "boxblureffect.h" #include "project/clip.h" BoxBlurEffect::BoxBlurEffect(Clip *c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_BOXBLUR_EFFECT) { enable_opengl = true; radius_val = add_row("Radius:")->add_field(EFFECT_FIELD_DOUBLE); // iteration_val = add_row("Iterations:")->add_field(EFFECT_FIELD_DOUBLE); horiz_val = add_row("Horizontal:")->add_field(EFFECT_FIELD_BOOL); vert_val = add_row("Vertical:")->add_field(EFFECT_FIELD_BOOL); radius_val->set_double_default_value(9); radius_val->set_double_minimum_value(0); // iteration_val->set_double_default_value(1); // iteration_val->set_double_minimum_value(0); horiz_val->set_bool_value(true); vert_val->set_bool_value(true); vertPath = ":/shaders/common.vert"; fragPath = ":/shaders/boxblureffect.frag"; /*vert.compileSourceFile(":/shaders/common.vert"); frag.compileSourceFile(":/shaders/boxblureffect.frag"); program.addShader(&vert); program.addShader(&frag); program.link();*/ connect(radius_val, SIGNAL(changed()), this, SLOT(field_changed())); // connect(iteration_val, SIGNAL(changed()), this, SLOT(field_changed())); connect(horiz_val, SIGNAL(changed()), this, SLOT(field_changed())); connect(vert_val, SIGNAL(changed()), this, SLOT(field_changed())); } void BoxBlurEffect::process_gl(double timecode, GLTextureCoords&) { glslProgram->setUniformValue("resolution", parent_clip->getWidth(), parent_clip->getHeight()); glslProgram->setUniformValue("radius", (GLfloat) radius_val->get_double_value(timecode)); glslProgram->setUniformValue("horiz_blur", horiz_val->get_bool_value(timecode)); glslProgram->setUniformValue("vert_blur", vert_val->get_bool_value(timecode)); }