Files
oak-editor/app/render/backend/exporter.cpp
T
itsmattkc ceb70a1870 viewer: use internal texture to allow viewer to control texture as part of its
context

More intuitive code flow and allows the user to undock the viewer (which
forcibly destroys and recreates the context) and the viewer will handle
creation of the new texture in said new context.
2020-02-16 18:24:49 +11:00

288 lines
8.1 KiB
C++

#include "exporter.h"
#include "render/colormanager.h"
#include "render/pixelservice.h"
Exporter::Exporter(ViewerOutput* viewer,
Encoder *encoder,
QObject* parent) :
QObject(parent),
video_backend_(nullptr),
audio_backend_(nullptr),
viewer_node_(viewer),
video_done_(true),
audio_done_(true),
encoder_(encoder),
export_status_(false),
export_msg_(tr("Export hasn't started yet"))
{
connect(this, &Exporter::ExportEnded, this, &Exporter::deleteLater);
}
void Exporter::EnableVideo(const VideoRenderingParams &video_params, const QMatrix4x4 &transform, ColorProcessorPtr color_processor)
{
video_params_ = video_params;
transform_ = transform;
color_processor_ = color_processor;
video_done_ = false;
}
void Exporter::EnableAudio(const AudioRenderingParams &audio_params)
{
audio_params_ = audio_params;
audio_done_ = false;
}
bool Exporter::GetExportStatus() const
{
return export_status_;
}
const QString &Exporter::GetExportError() const
{
return export_msg_;
}
void Exporter::StartExporting()
{
// Default to error state until ExportEnd is called
export_status_ = false;
// Create renderers
if (!Initialize()) {
SetExportMessage("Failed to initialize exporter");
ExportFailed();
return;
}
// Create renderers
if (!video_done_) {
video_backend_->SetViewerNode(viewer_node_);
video_backend_->SetParameters(VideoRenderingParams(viewer_node_->video_params().width(),
viewer_node_->video_params().height(),
video_params_.time_base(),
video_params_.format(),
video_params_.mode()));
waiting_for_frame_ = 0;
}
if (!audio_done_) {
audio_backend_->SetViewerNode(viewer_node_);
audio_backend_->SetParameters(audio_params_);
}
// Open encoder and wait for result
connect(encoder_, &Encoder::OpenSucceeded, this, &Exporter::EncoderOpenedSuccessfully, Qt::QueuedConnection);
connect(encoder_, &Encoder::OpenFailed, this, &Exporter::EncoderOpenFailed, Qt::QueuedConnection);
connect(encoder_, &Encoder::AudioComplete, this, &Exporter::AudioEncodeComplete, Qt::QueuedConnection);
connect(encoder_, &Encoder::Closed, encoder_, &Encoder::deleteLater, Qt::QueuedConnection);
QMetaObject::invokeMethod(encoder_,
"Open",
Qt::QueuedConnection);
}
void Exporter::SetExportMessage(const QString &s)
{
export_msg_ = s;
}
void Exporter::ExportSucceeded()
{
if (!audio_done_ || !video_done_) {
return;
}
Cleanup();
if (video_backend_) {
video_backend_->deleteLater();
}
export_status_ = true;
connect(encoder_, &Encoder::Closed, this, &Exporter::EncoderClosed);
QMetaObject::invokeMethod(encoder_,
"Close",
Qt::QueuedConnection);
}
void Exporter::ExportFailed()
{
emit ExportEnded();
}
void Exporter::EncodeFrame(const rational &time, QVariant value)
{
if (time == waiting_for_frame_) {
bool get_cached = false;
do {
if (get_cached) {
value = cached_frames_.take(waiting_for_frame_);
} else {
get_cached = true;
}
// Convert texture to frame
FramePtr frame = TextureToFrame(value);
// OCIO conversion requires a frame in 32F format
if (frame->format() != PixelFormat::PIX_FMT_RGBA32F) {
frame = PixelService::ConvertPixelFormat(frame, PixelFormat::PIX_FMT_RGBA32F);
}
// Color conversion must be done with unassociated alpha, and the pipeline is always associated
ColorManager::DisassociateAlpha(frame);
// Convert color space
color_processor_->ConvertFrame(frame);
// Set frame timestamp
frame->set_timestamp(waiting_for_frame_);
// Encode (may require re-associating alpha?)
QMetaObject::invokeMethod(encoder_,
"WriteFrame",
Qt::QueuedConnection,
Q_ARG(FramePtr, frame));
waiting_for_frame_ += video_params_.time_base();
// Calculate progress
int progress = qRound(100.0 * (waiting_for_frame_.toDouble() / viewer_node_->Length().toDouble()));
emit ProgressChanged(progress);
} while (cached_frames_.contains(waiting_for_frame_));
if (waiting_for_frame_ >= viewer_node_->Length()) {
video_done_ = true;
ExportSucceeded();
}
} else {
cached_frames_.insert(time, value);
}
}
void Exporter::FrameRendered(const rational &time, QVariant value)
{
qDebug() << "Received" << time.toDouble() << "- waiting for" << waiting_for_frame_.toDouble();
const QMap<rational, QByteArray>& time_hash_map = video_backend_->frame_cache()->time_hash_map();
QByteArray map_hash = time_hash_map.value(time);
EncodeFrame(time, value);
QList<rational> matching_times = matched_frames_.value(map_hash);
foreach (const rational& t, matching_times) {
qDebug() << " Also matches" << t;
EncodeFrame(t, value);
}
}
void Exporter::AudioRendered()
{
// Retrieve the audio filename
QString cache_fn = audio_backend_->CachePathName();
QMetaObject::invokeMethod(encoder_,
"WriteAudio",
Qt::QueuedConnection,
Q_ARG(const AudioRenderingParams&, audio_backend_->params()),
Q_ARG(const QString&, cache_fn));
// We don't need the audio backend anymore
audio_backend_->deleteLater();
}
void Exporter::AudioEncodeComplete()
{
audio_done_ = true;
ExportSucceeded();
}
void Exporter::EncoderOpenedSuccessfully()
{
// Invalidate caches
if (!video_done_) {
// First we generate the hashes so we know exactly how many frames we need
video_backend_->SetOperatingMode(VideoRenderWorker::kHashOnly);
connect(video_backend_, &VideoRenderBackend::QueueComplete, this, &Exporter::VideoHashesComplete);
video_backend_->InvalidateCache(0, viewer_node_->Length());
}
if (!audio_done_) {
// We set the audio backend to render the full sequence to the disk
connect(audio_backend_, &AudioRenderBackend::QueueComplete, this, &Exporter::AudioRendered);
audio_backend_->InvalidateCache(0, viewer_node_->Length());
}
}
void Exporter::EncoderOpenFailed()
{
SetExportMessage("Failed to open encoder");
ExportFailed();
}
void Exporter::EncoderClosed()
{
emit ProgressChanged(100);
emit ExportEnded();
}
void Exporter::VideoHashesComplete()
{
// We've got our hashes, time to kick off actual rendering
disconnect(video_backend_, &VideoRenderBackend::QueueComplete, this, &Exporter::VideoHashesComplete);
// Determine what frames will be hashed
TimeRangeList ranges;
ranges.append(TimeRange(0, viewer_node_->Length()));
QMap<rational, QByteArray>::const_iterator i;
QMap<rational, QByteArray>::iterator j;
// Copy time hash map
QMap<rational, QByteArray> time_hash_map = video_backend_->frame_cache()->time_hash_map();
// Check for any times that share duplicate hashes
for (i=time_hash_map.begin();i!=time_hash_map.end();i++) {
j = time_hash_map.begin();
while (j != time_hash_map.end()) {
if (i != j && i.value() == j.value()) {
// Remove the time range from this and
ranges.RemoveTimeRange(TimeRange(j.key(), j.key() + video_backend_->params().time_base()));
QList<rational> times_with_this_hash = matched_frames_.value(i.value());
times_with_this_hash.append(j.key());
matched_frames_.insert(i.value(), times_with_this_hash);
j = time_hash_map.erase(j);
} else {
j++;
}
}
}
// Set video backend to render mode but NOT hash or download
video_backend_->SetOperatingMode(VideoRenderWorker::kRenderOnly);
video_backend_->SetOnlySignalLastFrameRequested(false);
// FIXME: Exporting is now broken because of this
//connect(video_backend_, &VideoRenderBackend::CachedFrameReady, this, &Exporter::FrameRendered);
foreach (const TimeRange& range, ranges) {
video_backend_->InvalidateCache(range.in(), range.out());
}
}