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oak-editor/app/render/gl/functions.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef GLFUNC_H
#define GLFUNC_H
#include <QMatrix4x4>
#include "shaderptr.h"
namespace olive {
namespace gl {
/**
* @brief Draw texture on screen
*
* @param pipeline
*
* Shader to use for the texture drawing
*
* @param flipped
*
* Draw the texture vertically flipped (defaults to FALSE)
*
* @param matrix
*
* Transformation matrix to use when drawing (defaults to no transform)
*/
void Blit(ShaderPtr pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
void OCIOBlit(ShaderPtr pipeline, GLuint lut, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4());
}
}
#endif // GLFUNC_H