/*** Olive - Non-Linear Video Editor Copyright (C) 2019 Olive Team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . ***/ #ifndef GLFUNC_H #define GLFUNC_H #include #include "shaderptr.h" namespace olive { namespace gl { /** * @brief Draw texture on screen * * @param pipeline * * Shader to use for the texture drawing * * @param flipped * * Draw the texture vertically flipped (defaults to FALSE) * * @param matrix * * Transformation matrix to use when drawing (defaults to no transform) */ void Blit(ShaderPtr pipeline, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4()); void OCIOBlit(ShaderPtr pipeline, GLuint lut, bool flipped = false, QMatrix4x4 matrix = QMatrix4x4()); } } #endif // GLFUNC_H