Single mechanical restructure commit: - root Cargo.toml = oakapp bin + workspace; one cargo build produces oakapp, oak-cli, oak-worker, liboakengine.dylib - app/rust/src -> src/ (app at repo root, no rust/ nesting) - src/<mod>/rust -> crates/oak<mod>; src/oakcore-rs -> crates/oakcore; src/bindings/oakotio -> crates/oakotio; src/engine/rust -> crates/oakengine (keeps cdylib+staticlib+rlib) - public C headers include/<mod>/ -> crates/oakengine/include/<mod>/ - OFX SDK headers vendored into crates/oakplugin/ofx/ (HostSupport gone) - legacy deleted: old src/ C++ modules, engine/, core/, ffmpeg_bridge/, app/ (Qt), cli/worker C++, root CMakeLists, third_party/KDDockWidgets submodule, otio-install, all build-* output (~40GB) - oakstorage kept but excluded from the workspace (skeleton w/ todos); gpui excluded (own workspace) - verified: cargo build green, cargo test --workspace 1845/0 (with the documented OCIO_RS_* env override for the homebrew OCIO)
106 lines
5.1 KiB
Markdown
106 lines
5.1 KiB
Markdown
# oaknode Rust crate (implementation)
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> Status: **all FFI headers implemented**. Phase 1 (core engine: graph
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> arena, values, keyframes, project, factory, ~55 FFI exports), Phase 2
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> (sequence/track/block/footage/colormanager + traverser + serializer,
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> the folder/group/keyframe/dragger FFI families, the undo/XML bridges
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> with test stubs, and the contract tests) and Phase 3 (the multicam
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> grid family and the deferred bridge exports: markers/work-area/frame
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> cache accessors, viewer params, sequence/footage stream params via
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> the videoparams/audioparams C ABIs, and the colormanager compliant
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> transform) are complete; `cargo test --features test-stubs` is green
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> (84 tests, 1 ignored byte-exact golden). The remaining `todo!()`s are
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> the concrete node-type behaviors under `src/nodes/` (registered in
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> the factory, bodies deferred) — the multicam node behavior and the
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> effect/generator nodes. The crate template (FFI discipline, testing
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> layers) follows `crates/oakplugin/README.md`.
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## Scope
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Replaces the C++ oaknode module (`src/node/src`, ~40k lines):
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the node graph engine, project/folder/sequence/track/block hierarchy,
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footage, color manager, keyframes, evaluation (traverser), project
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serialization, and the undo bridge.
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Public contract: `include/node/*.h` (14 headers, ~280 functions) —
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frozen, implemented verbatim by `src/ffi.rs`.
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## Key architectural decisions (C++ → Rust mapping)
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1. **Inheritance → arena + trait objects.** The C++ design is deep
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inheritance (`Node` → `ViewerOutput`/`Track`/`Block`/… and ~50
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effect nodes). Rust: a slab-allocated `Graph` arena of
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`NodeEntry { core: NodeCore, behavior: Box<dyn NodeBehavior> }`,
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addressed by generational `NodeId`. No reference cycles exist by
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construction (edges are IDs, not pointers).
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2. **Cross-module inheritance disappears.** C++ `RenderProcessor :
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NodeTraverser` (render subclassing a node class) becomes a plain
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evaluation API: `traverser::evaluate(...) -> NodeValueTable` is a
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function, and oakrender supplies backend hooks via a trait
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(`RenderHooks`) instead of overriding virtuals.
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3. **Value system.** `olive::Variant`/type-erasure becomes a closed
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`NodeValue` enum (`value.rs`). C ABI marshalling lives only in
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`ffi.rs`.
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4. **Undo.** Commands are created through the oakundo C ABI
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(`bridge::undo`); the C++ `UndoCommand` subclass hierarchy becomes
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vtable commands whose userdata is a Rust closure.
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5. **Serialization.** XML read/write goes through the oakcommon C ABI
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(`bridge::common`) until oakcommon itself is rewritten.
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6. **Threading.** The C++ code relied on Qt's event thread +
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`called_on_owner_thread()` assertions. Rust replaces this with
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`Mutex<Graph>` interior mutability plus explicit
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`&mut Graph` phases for structural edits; the threading contract is
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documented per function.
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## Layout
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`COVERAGE.md` maps every method of the C++ `olive::Node` (260
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declaration lines, ~150 unique methods) to its Rust home — trait /
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core / graph / ops / bridge / drop-with-reason. Review that first.
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```
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src/
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lib.rs crate doc + module map
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error.rs error codes (mirrors include/node/error.h)
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handle.rs refcounted-handle scaffolding (same pattern as plugin)
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value.rs NodeValue / NodeValueTable / ValueHint
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id.rs NodeId, generational arena ids
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node.rs NodeCore + NodeBehavior trait (the virtual surface)
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graph.rs Graph arena, edges, topological order
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input.rs Input descriptors, flags, array inputs, hints
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keyframe.rs NodeKeyframe + track interpolation
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project.rs Project, settings, folder tree
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sequence.rs Sequence (ViewerOutput equivalent)
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track.rs Track, TrackList
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block.rs Block/ClipBlock/GapBlock/TransitionBlock
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footage.rs Footage (probe via oakcodec C ABI)
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colormanager.rs ColorManager (OCIO via oakrender C ABI for now)
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traverser.rs Evaluation engine (iterative, hook-based)
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serializer.rs XML project load/save (bridge::common)
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factory.rs Node type registry (id -> constructor)
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nodes/ The concrete built-in node types
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bridge/ C ABI imports: common.rs, undo.rs, render.rs, codec.rs
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ffi.rs include/node/*.h export layer
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tests/ contract + golden tests (see README test section)
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```
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## Hard rules for the implementer
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1. Every `extern "C"` body goes through `handle::guard*`; no panic
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crosses FFI.
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2. `Graph` is the only owner of nodes; the public API never hands out
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references into the arena, only `NodeId`-carrying handles.
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3. Behavior parity with C++ is proven by the C ABI test-suite
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(`src/node/tests`, unchanged) plus the golden tests in `tests/`.
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4. Where C++ behavior is genuinely load-bearing but ugly (e.g.
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`Block` length-change side effects on `Track`), port the behavior,
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not the aesthetics; leave a `// CPP-PARITY:` comment with the C++
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file:line.
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## Dependency policy
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Prefer mature third-party crates (MIT/Apache-2.0/BSD, GPL-compatible)
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over hand-rolling; register each addition (name + reason) here. Large
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existing C++ libraries (OTIO, OCIO, OIIO, FFmpeg) are NEVER rewritten
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— they are consumed through their C ABI / bridge layers.
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