- strip QAbstractItemModel/QAction/signals-slots from UndoStack (UI concerns belong to the app layer), index_changed becomes a std::function callback - decouple UndoCommand from Project via an optional modified-flag callback pair - add pure C ABI in include/undo + src/undo/c_api (oakundo_ prefix, vtable-based command wrapper, OAKUNDO_E_* error codes) - fix three engine-side defects: jump(0) infinite loop, MultiUndoCommand child leak, push_pre_executed not undoable - add gtest suites (22 cases) and a standalone build driver
home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
| home | title | heroImage | heroText | heroFullScreen | tagline | actions | features | footer | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| true | Oak Video Editor | /images/oak-icon.png | Oak Video Editor | false | A modern, open-source, non-linear editor with a focus on speed and clarity. |
|
|
Copyright © Oak Video Editor |
About Oak
Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.
Quick Start
- Build from source on Windows, macOS, or Linux using the Build guide.
- Learn how project data is stored in the Project File Reference.
- Keep releases solid by following the Test Plan.