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oak-editor/app/node/input/media/media.h
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef IMAGE_H
#define IMAGE_H
#include <QOpenGLTexture>
#include "decoder/decoder.h"
#include "node/node.h"
// FIXME: Test code only
#include "render/texturebuffer.h"
// End test code
/**
* @brief A node that imports an image
*
* FIXME: This will likely be replaced by the Media node as the Media node will be set up to pull from various decoders
* from the beginning.
*/
class MediaInput : public Node
{
Q_OBJECT
public:
MediaInput();
virtual QString Name() override;
virtual QString id() override;
virtual QString Category() override;
virtual QString Description() override;
virtual void Release() override;
NodeOutput* texture_output();
void SetFootage(Footage* f);
public slots:
virtual void Process(const rational &time) override;
private:
NodeInput* footage_input_;
NodeOutput* texture_output_;
// FIXME: TEST CODE ONLY
TextureBuffer tex_buf_;
// END TEST CODE
DecoderPtr decoder_;
};
#endif // IMAGE_H