Files
oak-editor/app/render/backend/renderbackend.cpp
T
itsmattkc c14125e640 work towards rewriting the render infrastructure
Mostly foundational work and re-implementing older code in a smarter way
(i.e. context creation code should be slightly faster than it was before)
2019-11-01 22:58:02 +11:00

50 lines
1008 B
C++

#include "renderbackend.h"
RenderBackend::RenderBackend(QObject *parent) :
QObject(parent),
viewer_node_(nullptr)
{
}
RenderBackend::~RenderBackend()
{
}
const QString &RenderBackend::GetError() const
{
return error_;
}
void RenderBackend::SetViewerNode(ViewerOutput *viewer_node)
{
if (viewer_node_ != nullptr) {
disconnect(viewer_node_, SIGNAL(TextureChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
}
viewer_node_ = viewer_node;
if (viewer_node_ != nullptr) {
connect(viewer_node_, SIGNAL(TextureChangedBetween(const rational&, const rational&)), this, SLOT(InvalidateCache(const rational&, const rational&)));
}
ViewerNodeChangedEvent(viewer_node_);
Decompile();
}
void RenderBackend::SetError(const QString &error)
{
error_ = error;
}
void RenderBackend::ViewerNodeChangedEvent(ViewerOutput *node)
{
Q_UNUSED(node)
}
ViewerOutput *RenderBackend::viewer_node() const
{
return viewer_node_;
}