Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//
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// Created by mikesolar on 25-10-19.
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//
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#ifndef OAK_PLUGINRENDERER_H
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#define OAK_PLUGINRENDERER_H
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#include <QObject>
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#include "render/renderer.h"
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#include "render/job/pluginjob.h"
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namespace olive
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{
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namespace plugin
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{
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namespace detail
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{
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// 作用:将字节行跨度转换为像素跨度,便于纹理读写。
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// Purpose: Convert byte stride to pixel stride for texture I/O.
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int bytes_to_pixels(int byte_linesize, const olive::VideoParams ¶ms);
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}
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// 作用:OFX 插件渲染器,负责 CPU/GL 路径下的插件调用和纹理桥接。
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// Purpose: OFX plugin renderer that drives CPU/GL render paths and texture bridging.
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//
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// 不再继承 OpenGLRenderer,而是持有一个通用的 Renderer 指针。这样当主渲染器
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// 是 Vulkan 或动态加载的后端时,插件仍可通过 CPU readback/upload 路径工作;
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// 仅当底层渲染器真正支持 OpenGL 时才走 OFX OpenGL 渲染路径。
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class PluginRenderer : public QObject {
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Q_OBJECT
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public:
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explicit PluginRenderer(olive::Renderer *renderer,
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QObject *parent = nullptr)
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: QObject(parent)
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, renderer_(renderer)
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{
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}
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virtual ~PluginRenderer() override
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{
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}
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olive::Renderer *renderer() const
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{
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return renderer_;
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}
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// 作用:将目标纹理绑定为插件输出。
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// Purpose: Attach destination texture as OFX output.
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void attach_output_texture(olive::TexturePtr texture);
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// 作用:解除目标纹理绑定。
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// Purpose: Detach destination texture binding.
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void detach_output_texture();
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// 作用:执行插件渲染流程(参数配置、输入/输出、调用渲染动作)。
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// Purpose: Execute plugin render flow (params, inputs/outputs, render actions).
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void render_plugin(TexturePtr src, olive::plugin::PluginJob &job,
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olive::TexturePtr destination,
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olive::VideoParams destination_params,
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bool clear_destination, bool interactive);
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private:
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olive::Renderer *renderer_;
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};
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}
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}
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#endif //OAK_PLUGINRENDERER_H
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