Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OAK_HTML_H
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#define OAK_HTML_H
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#include <QTextDocument>
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#include <QTextFragment>
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#include <QXmlStreamReader>
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#include <QXmlStreamWriter>
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namespace olive
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{
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/**
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* @brief Functions for converting HTML to QTextDocument and vice versa
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*
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* Qt does contain its own functions for this, however they have some limitations. Some things that
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* we want to support (e.g. kerning/spacing and font stretch) are not implemented in Qt's
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* QTextHtmlExporter and QTextHtmlParser. Additionally, since these functions are not part of Qt's
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* public API, and make many references to other parts of Qt that are not part of the public API,
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* there is no way to subclass or extend their functionality without forking Qt as a whole.
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*
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* Therefore, it became necessary to write a custom class for the conversion so that we can
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* ensure support for the features we need.
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*
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* If someone wishes to extend this class for more feature support, feel free to open a pull
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* request. But this is NOT intended to be an exhaustive HTML implementation, and is primarily
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* designed to store rich text in a standard format for the purpose of text formatting for video.
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*/
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class Html {
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public:
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static QString doc_to_html(const QTextDocument *doc);
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static void html_to_doc(QTextDocument *doc, const QString &html);
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private:
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static void write_block(QXmlStreamWriter *writer, const QTextBlock &block);
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static void write_fragment(QXmlStreamWriter *writer,
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const QTextFragment &fragment);
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static void write_css_property(QString *style, const QString &key,
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const QStringList &value);
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static void write_css_property(QString *style, const QString &key,
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const QString &value)
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{
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write_css_property(style, key, QStringList({ value }));
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}
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static void write_char_format(QString *style, const QTextCharFormat &fmt);
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static QTextCharFormat
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read_char_format(const QXmlStreamAttributes &attributes);
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static QTextBlockFormat
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read_block_format(const QXmlStreamAttributes &attributes);
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static void append_string_auto_space(QString *s, const QString &append);
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static QMap<QString, QStringList> get_css_from_style(const QString &s);
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static const QVector<QString> k_block_tags;
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};
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}
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#endif // OAK_HTML_H
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