Files
oak-editor/engine/common/html.h
T
Mike-Solar 28c4426236 build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
2026-07-20 03:23:28 +08:00

84 lines
2.9 KiB
C++

/*
* Oak Video Editor - Non-Linear Video Editor
* Copyright (C) 2025 Olive CE Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OAK_HTML_H
#define OAK_HTML_H
#include <QTextDocument>
#include <QTextFragment>
#include <QXmlStreamReader>
#include <QXmlStreamWriter>
namespace olive
{
/**
* @brief Functions for converting HTML to QTextDocument and vice versa
*
* Qt does contain its own functions for this, however they have some limitations. Some things that
* we want to support (e.g. kerning/spacing and font stretch) are not implemented in Qt's
* QTextHtmlExporter and QTextHtmlParser. Additionally, since these functions are not part of Qt's
* public API, and make many references to other parts of Qt that are not part of the public API,
* there is no way to subclass or extend their functionality without forking Qt as a whole.
*
* Therefore, it became necessary to write a custom class for the conversion so that we can
* ensure support for the features we need.
*
* If someone wishes to extend this class for more feature support, feel free to open a pull
* request. But this is NOT intended to be an exhaustive HTML implementation, and is primarily
* designed to store rich text in a standard format for the purpose of text formatting for video.
*/
class Html {
public:
static QString doc_to_html(const QTextDocument *doc);
static void html_to_doc(QTextDocument *doc, const QString &html);
private:
static void write_block(QXmlStreamWriter *writer, const QTextBlock &block);
static void write_fragment(QXmlStreamWriter *writer,
const QTextFragment &fragment);
static void write_css_property(QString *style, const QString &key,
const QStringList &value);
static void write_css_property(QString *style, const QString &key,
const QString &value)
{
write_css_property(style, key, QStringList({ value }));
}
static void write_char_format(QString *style, const QTextCharFormat &fmt);
static QTextCharFormat
read_char_format(const QXmlStreamAttributes &attributes);
static QTextBlockFormat
read_block_format(const QXmlStreamAttributes &attributes);
static void append_string_auto_space(QString *s, const QString &append);
static QMap<QString, QStringList> get_css_from_style(const QString &s);
static const QVector<QString> k_block_tags;
};
}
#endif // OAK_HTML_H