Files
oak-editor/app/render/backend/videorenderbackend.h
T

140 lines
4.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef VIDEORENDERERBACKEND_H
#define VIDEORENDERERBACKEND_H
#include <QLinkedList>
#include "colorprocessorcache.h"
#include "node/output/viewer/viewer.h"
#include "renderbackend.h"
#include "render/pixelformat.h"
#include "render/rendermodes.h"
#include "videorenderframecache.h"
#include "videorenderworker.h"
/**
* @brief A multithreaded OpenGL based renderer for node systems
*/
class VideoRenderBackend : public RenderBackend
{
Q_OBJECT
public:
/**
* @brief Renderer Constructor
*
* Constructing a Renderer object will not start any threads/backend on its own. Use Start() to do this and Stop()
* when the Renderer is about to be destroyed.
*/
VideoRenderBackend(QObject* parent = nullptr);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*/
void SetParameters(const VideoRenderingParams &params);
void SetOperatingMode(const VideoRenderWorker::OperatingMode& mode);
void SetOnlySignalLastFrameRequested(bool enabled);
bool IsRendered(const rational& time) const;
VideoRenderFrameCache* frame_cache();
const VideoRenderingParams& params() const;
protected:
/**
* @brief Allocate and start the multithreaded backend
*/
virtual bool InitInternal() override;
/**
* @brief Terminate and deallocate the multithreaded backend
*/
virtual void CloseInternal() override;
struct HashTimeMapping {
rational time;
QByteArray hash;
};
virtual void ConnectViewer(ViewerOutput* node) override;
virtual void DisconnectViewer(ViewerOutput* node) override;
const char *GetCachedFrame(const rational& time);
virtual NodeInput* GetDependentInput() override;
virtual bool CanRender() override;
virtual TimeRange PopNextFrameFromQueue() override;
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
virtual void CacheIDChangedEvent(const QString& id) override;
virtual void ConnectWorkerToThis(RenderWorker* processor) override;
virtual void EmitCachedFrameReady(const rational &time, const QVariant& value, qint64 job_time) = 0;
VideoRenderWorker::OperatingMode operating_mode_;
signals:
void CachedFrameReady(const rational& time, QVariant value, qint64 job_time);
void CachedTimeReady(const rational& time, qint64 job_time);
private:
bool TimeIsQueued(const TimeRange &time) const;
bool JobIsCurrent(const NodeDependency &dep, const qint64& job_time) const;
bool SetFrameHash(const NodeDependency& dep, const QByteArray& hash, const qint64& job_time);
VideoRenderingParams params_;
QByteArray cache_frame_load_buffer_;
VideoRenderFrameCache frame_cache_;
rational last_time_requested_;
bool only_signal_last_frame_requested_;
private slots:
void ThreadCompletedFrame(NodeDependency path, qint64 job_time, QByteArray hash, QVariant value);
void ThreadCompletedDownload(NodeDependency dep, qint64 job_time, QByteArray hash);
void ThreadSkippedFrame(NodeDependency dep, qint64 job_time, QByteArray hash);
void ThreadHashAlreadyExists(NodeDependency dep, qint64 job_time, QByteArray hash);
void TruncateFrameCacheLength(const rational& length);
};
#endif // VIDEORENDERERBACKEND_H