itsmattkc b76e9cbdbe openglrenderer: revert back to glFlush
Just can't win with this one. I started with glFinish because it's technically the correct option, however it caused issues on a GPU, so I switched it out for glFlush. Then I started noticing other frame sync oddities that would be fixed by using glFinish, so I switched back. Now, not only is it causing GPU issues on one system, it seems to be causing GPU issues on others too. So now glFlush seems like the lesser of the two evils, and I'm just going to have to find a way around the aforementioned frame sync issues.
2022-10-11 00:31:12 -07:00
2022-05-12 23:28:37 +02:00
2021-10-25 12:30:47 -07:00
2022-09-16 01:12:56 -07:00
2019-03-04 09:55:17 -08:00
2022-09-01 12:53:11 -07:00
2020-11-05 10:18:53 +01:00
2018-07-24 00:46:18 +01:00
2020-11-15 00:59:33 +11:00

Olive Video Editor Build status

Olive is a free non-linear video editor for Windows, macOS, and Linux.

screen

Discover more: Website | Binaries | Patreon | Twitter | Wiki | Community Discord (Unofficial)

NOTE: Olive is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.

Binaries

Nightly binaries are available on the website.

Support Olive:

Please consider supporting Olive:

Become a Patron

Compiling from Source:

Compiling instructions for Windows, macOS, and Linux can be found on the main site.

S
Description
No description provided
Readme GPL-3.0
73 MiB
Languages
C++ 87.8%
C 8.2%
CMake 3.3%
GLSL 0.5%