Add and extend unit tests for: - Task manager (failed tasks, progress signals, multiple tasks) - Undo stack (multiple undo/redo, push-after-undo, clear, multi-command) - Config defaults and graphics backend string conversion - Node keyframe serialization and default state - Node value string round-trips and table operations - Node globals and project settings/serialization - Timeline coordinate, workarea, and marker commands - Color LUT processor and OCIO transform handling - Common utilities (range, file functions, Qt helpers, XML utils) - Render enums (loop mode, alpha association) - Shader resource availability - Module smoke tests for Tool and HumanStrings All tests pass including RenderWorkerFootage GPU worker tests after rebuilding the stale olive-render-worker binary.
11 lines
322 B
C++
11 lines
322 B
C++
#include <gtest/gtest.h>
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#include "render/loopmode.h"
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TEST(LoopMode, ValuesAreDistinct)
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{
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EXPECT_NE(olive::LoopMode::kLoopModeOff, olive::LoopMode::kLoopModeLoop);
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EXPECT_NE(olive::LoopMode::kLoopModeOff, olive::LoopMode::kLoopModeClamp);
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EXPECT_NE(olive::LoopMode::kLoopModeLoop, olive::LoopMode::kLoopModeClamp);
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}
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