- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "texture.h"
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#include "render/job/acceleratedjob.h"
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#include "renderer.h"
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namespace olive
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{
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const Texture::Interpolation Texture::kDefaultInterpolation =
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Texture::kMipmappedLinear;
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Texture::~Texture()
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{
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if (IsRendererAlive()) {
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renderer_->DestroyTexture(this);
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}
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if (job_) {
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delete job_;
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}
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}
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void Texture::Upload(void *data, int linesize)
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{
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if (IsRendererAlive()) {
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renderer_->UploadToTexture(this->id(), this->params(), data, linesize);
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}
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}
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void Texture::Download(void *data, int linesize)
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{
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if (IsRendererAlive()) {
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renderer_->DownloadFromTexture(this->id(), this->params(), data,
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linesize);
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}
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}
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}
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