They performed exactly the same function so I don't think we need the clutter. Also bumped the project version, but old projects are automatically converted.
225 lines
5.5 KiB
C++
225 lines
5.5 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2020 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "factory.h"
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#include "audio/pan/pan.h"
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#include "audio/volume/volume.h"
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#include "block/clip/clip.h"
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#include "block/gap/gap.h"
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#include "block/transition/crossdissolve/crossdissolvetransition.h"
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#include "block/transition/diptocolor/diptocolortransition.h"
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#include "generator/matrix/matrix.h"
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#include "generator/polygon/polygon.h"
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#include "generator/solid/solid.h"
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#include "generator/text/text.h"
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#include "filter/blur/blur.h"
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#include "filter/stroke/stroke.h"
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#include "input/media/media.h"
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#include "input/time/timeinput.h"
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#include "math/math/math.h"
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#include "math/merge/merge.h"
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#include "math/trigonometry/trigonometry.h"
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#include "output/track/track.h"
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#include "output/viewer/viewer.h"
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namespace olive {
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QList<Node*> NodeFactory::library_;
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void NodeFactory::Initialize()
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{
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Destroy();
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// Add internal types
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for (int i=0;i<kInternalNodeCount;i++) {
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library_.append(CreateFromFactoryIndex(static_cast<InternalID>(i)));
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}
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/*
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library_.append(new ExternalTransition(":/shaders/crossdissolve.xml"));
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library_.append(new ExternalTransition(":/shaders/diptoblack.xml"));
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*/
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}
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void NodeFactory::Destroy()
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{
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qDeleteAll(library_);
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library_.clear();
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}
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Menu *NodeFactory::CreateMenu(QWidget* parent, bool create_none_item, Node::CategoryID restrict_to)
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{
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Menu* menu = new Menu(parent);
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menu->setToolTipsVisible(true);
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for (int i=0;i<library_.size();i++) {
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Node* n = library_.at(i);
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if (restrict_to != Node::kCategoryUnknown && !n->Category().contains(restrict_to)) {
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// Skip this node
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continue;
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}
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// Make sure nodes are up-to-date with the current translation
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n->Retranslate();
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Menu* destination = nullptr;
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QString category_name = Node::GetCategoryName(n->Category().isEmpty()
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? Node::kCategoryUnknown
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: n->Category().first());
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// See if a menu with this category name already exists
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QList<QAction*> menu_actions = menu->actions();
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foreach (QAction* action, menu_actions) {
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if (action->menu() && action->menu()->title() == category_name) {
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destination = static_cast<Menu*>(action->menu());
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break;
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}
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}
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// Create menu here if it doesn't exist
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if (!destination) {
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destination = new Menu(category_name, menu);
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menu->InsertAlphabetically(destination);
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}
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// Add entry to menu
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QAction* a = destination->InsertAlphabetically(n->Name());
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a->setData(i);
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a->setToolTip(n->Description());
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}
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if (create_none_item) {
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QAction* none_item = new QAction(QCoreApplication::translate("NodeFactory", "None"),
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menu);
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none_item->setData(-1);
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if (menu->actions().isEmpty()) {
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menu->addAction(none_item);
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} else {
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QAction* separator = menu->insertSeparator(menu->actions().first());
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menu->insertAction(separator, none_item);
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}
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}
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return menu;
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}
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Node* NodeFactory::CreateFromMenuAction(QAction *action)
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{
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int index = action->data().toInt();
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if (index == -1) {
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return nullptr;
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}
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return library_.at(index)->copy();
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}
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QString NodeFactory::GetIDFromMenuAction(QAction *action)
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{
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int index = action->data().toInt();
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if (index == -1) {
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return QString();
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}
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return library_.at(action->data().toInt())->id();
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}
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QString NodeFactory::GetNameFromID(const QString &id)
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{
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if (!id.isEmpty()) {
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foreach (Node* n, library_) {
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if (n->id() == id) {
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return n->Name();
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}
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}
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}
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return QString();
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}
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Node *NodeFactory::CreateFromID(const QString &id)
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{
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foreach (Node* n, library_) {
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if (n->id() == id) {
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return n->copy();
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}
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}
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return nullptr;
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}
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Node *NodeFactory::CreateFromFactoryIndex(const NodeFactory::InternalID &id)
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{
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switch (id) {
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case kClipBlock:
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return new ClipBlock();
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case kGapBlock:
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return new GapBlock();
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case kPolygonGenerator:
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return new PolygonGenerator();
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case kMatrixGenerator:
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return new MatrixGenerator();
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case kFootageInput:
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return new MediaInput();
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case kTrackOutput:
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return new TrackOutput();
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case kViewerOutput:
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return new ViewerOutput();
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case kAudioVolume:
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return new VolumeNode();
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case kAudioPanning:
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return new PanNode();
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case kMath:
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return new MathNode();
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case kTrigonometry:
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return new TrigonometryNode();
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case kTime:
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return new TimeInput();
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case kBlurFilter:
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return new BlurFilterNode();
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case kSolidGenerator:
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return new SolidGenerator();
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case kMerge:
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return new MergeNode();
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case kStrokeFilter:
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return new StrokeFilterNode();
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case kTextGenerator:
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return new TextGenerator();
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case kCrossDissolveTransition:
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return new CrossDissolveTransition();
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case kDipToColorTransition:
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return new DipToColorTransition();
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case kInternalNodeCount:
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break;
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}
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// We should never get here
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abort();
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}
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}
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