Files
oak-editor/ui/viewerwidget.cpp
T
2018-06-06 10:54:17 -07:00

170 lines
4.7 KiB
C++

#include "viewerwidget.h"
#include "panels/panels.h"
#include "panels/viewer.h"
#include "panels/timeline.h"
#include "project/sequence.h"
#include "project/effect.h"
#include "playback/playback.h"
#include "playback/audio.h"
#include "io/media.h"
#include <QDebug>
extern "C" {
#include <libavformat/avformat.h>
}
ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent)
{
multithreaded = true;
enable_paint = true;
force_audio = false;
audio_bytes_written = 0;
QSurfaceFormat format;
format.setDepthBufferSize(24);
setFormat(format);
// error handler - retries after 200ms if we couldn't get the entire image
retry_timer.setInterval(200);
connect(&retry_timer, SIGNAL(timeout()), this, SLOT(retry()));
}
void ViewerWidget::retry() {
update();
}
void ViewerWidget::initializeGL() {
initializeOpenGLFunctions();
glClearColor(0, 0, 0, 1);
glMatrixMode(GL_PROJECTION);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
//void ViewerWidget::resizeGL(int w, int h)
//{
//}
void ViewerWidget::paintEvent(QPaintEvent *e) {
if (enable_paint) QOpenGLWidget::paintEvent(e);
}
void ViewerWidget::paintGL()
{
if (multithreaded) retry_timer.stop();
glClear(GL_COLOR_BUFFER_BIT);
long playhead = panel_timeline->playhead;
handle_media(panel_viewer->sequence, playhead, multithreaded);
texture_failed = false;
bool render_audio = (panel_timeline->playing || force_audio);
// switch_cache
if (render_audio && audio_bytes_written == audio_cache_size) {
switch_audio_cache = true;
reading_audio_cache_A = !reading_audio_cache_A;
audio_bytes_written = 0;
clear_cache(!reading_audio_cache_A, reading_audio_cache_A);
}
// qDebug() << audio_bytes_written << "/" << audio_cache_size;
cc_lock.lock();
for (int i=0;i<current_clips.size();i++) {
Clip* c = current_clips.at(i);
if (!c->open) {
qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed";
texture_failed = true;
} else if (is_clip_active(c, playhead)) {
if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
// start preparing cache
get_clip_frame(c, playhead);
if (c->texture == NULL) {
qDebug() << "[WARNING] Texture hasn't been created yet";
texture_failed = true;
} else if (playhead >= c->timeline_in) {
glLoadIdentity();
int half_width = c->sequence->width/2;
int half_height = c->sequence->height/2;
glOrtho(-half_width, half_width, half_height,- half_height, -1, 1);
int anchor_x = 0;
int anchor_y = 0;
// perform all transform effects
for (int j=0;j<c->effects.size();j++) {
c->effects.at(j)->process_gl(&anchor_x, &anchor_y);
}
int anchor_right = c->media_stream->video_width - anchor_x;
int anchor_bottom = c->media_stream->video_height - anchor_y;
c->texture->bind();
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex2f(-anchor_x, -anchor_y);
glTexCoord2f(1.0, 0.0);
glVertex2f(anchor_right, -anchor_y);
glTexCoord2f(1.0, 1.0);
glVertex2f(anchor_right, anchor_bottom);
glTexCoord2f(0.0, 1.0);
glVertex2f(-anchor_x, anchor_bottom);
glEnd();
c->texture->release();
}
} else if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
playhead >= c->timeline_in &&
render_audio &&
!c->reached_end &&
(switch_audio_cache || c->reset_audio)) {
// TODO doesn't affect new clips appearing in the timeline (they'll ALWAYS end up in the other cache with a 1/8 sec delay)
// cache audio
if (c->lock.tryLock()) {
// clip is not caching, start cache
c->lock.unlock();
cache_clip(c, playhead, !reading_audio_cache_A, reading_audio_cache_A, c->reset_audio);
}
}
}
}
if (render_audio) {
switch_audio_cache = false;
if (audio_cache_A != NULL && audio_bytes_written < audio_cache_size) {
// send cached/buffered audio to QIODevice/QAudioOutput
uint8_t* cache = reading_audio_cache_A ? audio_cache_A : audio_cache_B;
if (panel_timeline->playing) {
int max_w = audio_cache_size-audio_bytes_written;
int w = audio_io_device->write((const char*) cache+audio_bytes_written, max_w);
qDebug() << w << max_w;
audio_bytes_written += w;
}
}
}
cc_lock.unlock();
if (texture_failed) {
if (multithreaded) {
retry_timer.start();
} else {
paintGL();
}
}
}