Files
oak-editor/app/render/backend/audiorenderbackend.h
T
itsmattkc 8ace197d66 improved backend encapsulation
Various backend improvements are included in this commit, mostly for the
benefit of exporting. These include:
- Moving more non-GL code from OpenGL derivatives into base classes
- An "export mode" that changes the cache behavior of video backends
- Using the Viewer's UUID introduced a few commits ago
- No longer hardcoding the pixel format/render mode in the backend (since
  they'll inevitably differ when exporting vs previewing)
- Improved signalling for frames that are completed
2019-12-20 04:35:31 +11:00

52 lines
1.2 KiB
C++

#ifndef AUDIORENDERBACKEND_H
#define AUDIORENDERBACKEND_H
#include "common/timerange.h"
#include "renderbackend.h"
class AudioRenderBackend : public RenderBackend
{
Q_OBJECT
public:
AudioRenderBackend(QObject* parent = nullptr);
/**
* @brief Set parameters of the Renderer
*
* The Renderer owns the buffers that are used in the rendering process and this function sets the kind of buffers
* to use. The Renderer must be stopped when calling this function.
*/
void SetParameters(const AudioRenderingParams &params);
virtual QIODevice* GetAudioPullDevice() = 0;
const AudioRenderingParams& params();
public slots:
virtual void InvalidateCache(const rational &start_range, const rational &end_range) override;
protected:
virtual void ConnectViewer(ViewerOutput* node) override;
virtual void DisconnectViewer(ViewerOutput* node) override;
/**
* @brief Internal function for generating the cache ID
*/
virtual bool GenerateCacheIDInternal(QCryptographicHash& hash) override;
virtual NodeInput* GetDependentInput() override;
QString CachePathName();
virtual bool CanRender() override;
private:
void ValidateRanges();
AudioRenderingParams params_;
};
#endif // AUDIORENDERBACKEND_H