b13ef477a8a6db4a65f300b65a9c1fccee27860a
Four independent CI failures the first real cross-platform run surfaced: - macOS SIGSEGV: the real-GL unit tests in gl_bridge ran wherever CGL is available, including the headless CI runner. Gate them with the same OAK_GPU_TESTS switch the integration GL tests already use (skip on CI, opt in on a real Mac). - Windows build: examples compile under `cargo test`, and bench_playback used libc::getrusage unconditionally. Keep the Unix CPU accounting behind #[cfg(unix)] and report zero CPU seconds elsewhere. - openKylin arm64: engine_without_a_project_hits_the_guard_paths assumed the library backend was unconfigured while a parallel config test transiently set Storage/Backend=sqlite. Take the shared config lock and pin the key off for the test's duration. - openKylin x64: the prefetch smoke test asserted an exact decode count, but the hand-off LRU holds only DECODE_LRU_CAP (2) frames, so a request can miss the prefetched copy under scheduling pressure and re-run the producer (the eval cache still serves the pixels). Bound the count instead of pinning it; the deterministic sibling test pins read-ahead usage.
Oak Video Editor 
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
Languages
Rust
95%
C
4%
C++
0.6%
Shell
0.4%