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oak-editor/app/node/generator/solid/solid.cpp
T

80 lines
1.9 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2021 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
#include "render/color.h"
namespace olive {
const QString SolidGenerator::kColorInput = QStringLiteral("color_in");
SolidGenerator::SolidGenerator()
{
// Default to a color that isn't black
AddInput(kColorInput, NodeValue::kColor, QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
}
Node *SolidGenerator::copy() const
{
return new SolidGenerator();
}
QString SolidGenerator::Name() const
{
return tr("Solid");
}
QString SolidGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator");
}
QVector<Node::CategoryID> SolidGenerator::Category() const
{
return {kCategoryGenerator};
}
QString SolidGenerator::Description() const
{
return tr("Generate a solid color.");
}
void SolidGenerator::Retranslate()
{
SetInputName(kColorInput, tr("Color"));
}
void SolidGenerator::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
}
ShaderCode SolidGenerator::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/solid.frag"));
}
}