Files
oak-editor/app/node/audio/volume/volume.h
T
itsmattkc 7100d00060 nodes: made changes to the node system to allow for context sensitive shader code
Primarily implemented for the math node so a new shader can be generated and
compiled based on what inputs the node is receiving.
2020-03-29 03:11:30 +11:00

33 lines
813 B
C++

#ifndef VOLUMENODE_H
#define VOLUMENODE_H
#include "node/node.h"
class VolumeNode : public Node
{
public:
VolumeNode();
virtual Node* copy() const override;
virtual QString Name() const override;
virtual QString id() const override;
virtual QString Category() const override;
virtual QString Description() const override;
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual NodeInput* ProcessesSamplesFrom() const override;
virtual void ProcessSamples(const NodeValueDatabase* values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
virtual void Retranslate() override;
NodeInput* samples_input() const;
private:
NodeInput* samples_input_;
NodeInput* volume_input_;
};
#endif // VOLUMENODE_H