Files
oak-editor/app/threading/threadpool.cpp
T
itsmattkc 75d4cd899b use hardcoded namespace
The macro defined namespaces confused the hell out of lupdate and more or less broke translations permanently. Looks like the only way we can do it is to have a hardcoded namespace, which goes against my instinct, but honestly how likely is it that we'll change the namespace anyway (I guess forks might want to do it, but that's their problem ;) )
2020-11-17 20:24:42 +11:00

139 lines
3.0 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "threadpool.h"
namespace olive {
ThreadPool::ThreadPool(QThread::Priority priority, int threads, QObject *parent) :
QObject(parent)
{
all_threads_.resize(threads ? threads : QThread::idealThreadCount());
// Create threads
for (int i=0; i<all_threads_.size(); i++) {
ThreadPoolThread* t = new ThreadPoolThread(this);
// Add to vector of all threads
all_threads_[i] = t;
// Append to list of available threads
available_threads_.push_back(t);
// Connect done signal
connect(t, &ThreadPoolThread::Done, this, &ThreadPool::ThreadDone);
// Start the thread at the given priority
t->start(priority);
}
}
ThreadPool::~ThreadPool()
{
foreach (ThreadPoolThread* thread, all_threads_) {
thread->Cancel();
thread->wait();
delete thread;
}
}
void ThreadPool::AddTicket(RenderTicketPtr ticket, bool prioritize)
{
if (prioritize) {
ticket_queue_.push_front(ticket);
} else {
ticket_queue_.push_back(ticket);
}
RunNext();
}
void ThreadPool::RunNext()
{
while (!ticket_queue_.empty() && !available_threads_.empty()) {
// Run function
RenderTicketPtr ticket = ticket_queue_.front();
ticket_queue_.pop_front();
if (!ticket->WasCancelled()) {
ThreadPoolThread* thread = available_threads_.front();
available_threads_.pop_front();
// Run the ticket in the thread, which actually just calls our virtual function RunTicket
thread->RunTicket(ticket);
}
}
}
void ThreadPool::ThreadDone()
{
ThreadPoolThread* thread = static_cast<ThreadPoolThread*>(sender());
available_threads_.push_back(thread);
RunNext();
}
ThreadPoolThread::ThreadPoolThread(ThreadPool *parent)
{
pool_ = parent;
// Ensures mutex is definitely locked by the time the thread is running
mutex_.lock();
}
ThreadPoolThread::~ThreadPoolThread()
{
mutex_.unlock();
}
void ThreadPoolThread::RunTicket(RenderTicketPtr ticket)
{
mutex_.lock();
ticket_ = ticket;
wait_cond_.wakeAll();
mutex_.unlock();
}
void ThreadPoolThread::run()
{
while (true) {
wait_cond_.wait(&mutex_);
if (ticket_) {
pool_->RunTicket(ticket_);
ticket_ = nullptr;
}
if (IsCancelled()) {
break;
} else {
emit Done();
}
}
}
void ThreadPoolThread::CancelEvent()
{
wait_cond_.wakeAll();
}
}