Files
oak-editor/docs
Mike-Solar adf2cef32c feat(oakrender): render-process isolation S3 - audio over shm, per-ticket slot formats, tuning
- Audio tickets join the process backend: render_audio_batch wire
  message, workers mix straight into shm slots (SLOT_FORMAT_AUDIO_F32),
  ShmAudio payload with release semantics, crash isolation covers audio
  renders; playback audio uses an async 4-chunk prefetch drained on the
  UI tick (also fixes the sub-60fps chunk truncation bug); oversized
  ranges and dispatcher outages fall back to in-process inline.
- Per-ticket slot formats: force_format is honored (exports request
  F32 slots, dropping the BGRA8 round-trip and its 8-bit quantization);
  segments grow on demand via worker-idle rebuild with generation
  handoff; the scheduler filters over-capacity tickets.
- Adaptive defaults: 128-256MB/worker segment budgets drive slots per
  worker, batch size follows workers/slots; bench_process example
  measures throughput and adjacent-frame completion deltas
  (e.g. 4 workers: 841 fps, 4.6ms mean delta).
2026-08-19 00:42:03 +08:00
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home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
home title heroImage heroText heroFullScreen tagline actions features footer
true Oak Video Editor /images/oak-icon.png Oak Video Editor false A modern, open-source, non-linear editor with a focus on speed and clarity.
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Read the Docs /build.html primary
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View Project Files /project-file-reference.html secondary
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Fast Editing Responsive timeline, smart caching, and efficient media handling.
title details
Built for Creators Clean UI, configurable shortcuts, and clear project structure.
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Open Source Transparent development with room for community ideas.
Copyright © Oak Video Editor

About Oak

Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.

Quick Start

  • Build from source on Windows, macOS, or Linux using the Build guide.
  • Learn how project data is stored in the Project File Reference.
  • Understand the database write-through persistence in the Project Storage Architecture.
  • Keep releases solid by following the Test Plan.