Files
oak-editor/app/widget/nodeview/nodeviewundo.cpp
T
itsmattkc ad4b83a098 new undo system
Also enables undoing when working with node input arrays
2021-01-29 16:10:34 +11:00

149 lines
3.5 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewundo.h"
#include "project/item/sequence/sequence.h"
#include "widget/timelinewidget/timelineundo.h"
namespace olive {
NodeEdgeAddCommand::NodeEdgeAddCommand(Node *output, NodeInput *input, int element) :
output_(output),
input_(input),
element_(element),
remove_command_(nullptr)
{
}
NodeEdgeAddCommand::~NodeEdgeAddCommand()
{
delete remove_command_;
}
void NodeEdgeAddCommand::redo()
{
if (input_->IsConnected(element_)) {
if (!remove_command_) {
remove_command_ = new NodeEdgeRemoveCommand(input_->GetConnectedNode(element_),
input_,
element_);
}
remove_command_->redo();
}
Node::ConnectEdge(output_, input_, element_);
}
void NodeEdgeAddCommand::undo()
{
Node::DisconnectEdge(output_, input_, element_);
if (remove_command_) {
remove_command_->undo();
}
}
Project *NodeEdgeAddCommand::GetRelevantProject() const
{
return output_->parent()->project();
}
NodeEdgeRemoveCommand::NodeEdgeRemoveCommand(Node *output, NodeInput *input, int element) :
output_(output),
input_(input),
element_(element)
{
}
void NodeEdgeRemoveCommand::redo()
{
Node::DisconnectEdge(output_, input_, element_);
}
void NodeEdgeRemoveCommand::undo()
{
Node::ConnectEdge(output_, input_, element_);
}
Project *NodeEdgeRemoveCommand::GetRelevantProject() const
{
return output_->parent()->project();
}
NodeAddCommand::NodeAddCommand(NodeGraph *graph, Node *node) :
graph_(graph),
node_(node)
{
// Ensures that when this command is destroyed, if redo() is never called again, the node will be destroyed too
node_->setParent(&memory_manager_);
}
void NodeAddCommand::redo()
{
node_->setParent(graph_);
}
void NodeAddCommand::undo()
{
node_->setParent(&memory_manager_);
}
Project *NodeAddCommand::GetRelevantProject() const
{
return graph_->project();
}
NodeCopyInputsCommand::NodeCopyInputsCommand(Node *src, Node *dest, bool include_connections) :
src_(src),
dest_(dest),
include_connections_(include_connections)
{
}
void NodeCopyInputsCommand::redo()
{
Node::CopyInputs(src_, dest_, include_connections_);
}
void NodeRemoveAndDisconnectCommand::prep()
{
command_ = new MultiUndoCommand();
// If this is a block, remove all links
if (node_->HasLinks()) {
command_->add_child(new NodeUnlinkAllCommand(node_));
}
// Disconnect everything
foreach (const Node::InputConnection& conn, node_->edges()) {
command_->add_child(new NodeEdgeRemoveCommand(node_, conn.input, conn.element));
}
foreach (NodeInput* input, node_->inputs()) {
for (auto it=input->edges().cbegin(); it!=input->edges().cend(); it++) {
command_->add_child(new NodeEdgeRemoveCommand(it->second, input, it->first));
}
}
}
}