Files
oak-editor/docs
Mike-Solar a7916aa93d nodes: OpenFX-Misc cleanroom GPU ports, grouped and collapsible in the library
21 built-in effects reimplemented as native GPU nodes from the
OpenFX-Misc algorithm references (cleanroom, docs in
docs/zh/plans/ofx-misc-gpu-cleanroom.md):
- Color: Color Correct, Gamma, Saturation, Invert, Clamp, Grade
- Matrix/morphology: Color Matrix, Edge Detect, Dilate, Erode
- Blur: Directional Blur, Sharpen (unsharp mask)
- Merge: Dissolve, Key Mix, Premultiply, Unpremultiply
- Geometry/generators: Position, Mirror, Checkerboard, Color Bars, Ramp

Every node carries unit tests plus GPU pixel tests (28 cases over five
ofxmisc_* suites). The effect library groups built-ins by category
(color/filter/distort/keying/generator/math/general) with collapsible
group headers persisted to the config; the inspector's add menu groups
the same way. Registration wiring and the factory smoke table land with
the adjustment/transition wave sharing the same files.
2026-09-10 22:02:38 +08:00
..

home, title, heroImage, heroText, heroFullScreen, tagline, actions, features, footer
home title heroImage heroText heroFullScreen tagline actions features footer
true Oak Video Editor /images/oak-icon.png Oak Video Editor false A modern, open-source, non-linear editor with a focus on speed and clarity.
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Read the Docs /build.html primary
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View Project Files /project-file-reference.html secondary
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Fast Editing Responsive timeline, smart caching, and efficient media handling.
title details
Built for Creators Clean UI, configurable shortcuts, and clear project structure.
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Open Source Transparent development with room for community ideas.
Copyright © Oak Video Editor

About Oak

Oak Video Editor is a renamed fork of Olive, focused on delivering a polished, creator-friendly editing experience. This site hosts build notes, project file references, and test plans for contributors.

Quick Start

  • Build from source on Windows, macOS, or Linux using the Build guide.
  • Learn how project data is stored in the Project File Reference.
  • Understand the database write-through persistence in the Project Storage Architecture.
  • Keep releases solid by following the Test Plan.