Files
oak-editor/crates/oak-render/tests
Mike-Solar a5b0b2a1b1 render: the M1 thread pipeline — one render thread, one decode thread
docs/zh/plans/render-pipeline-threads.md M1: an in-process
alternative to the worker-process pool, behind OAK_PIPELINE=threads
(processes stays the default and is fully retained).

- pipeline.rs: PipelineBackend implements JobDispatch over a single
  render thread draining a bounded FIFO (cap 8; blocking post with
  condvar backpressure and a one-ahead exception for re-posts from
  the render thread itself; shutdown drains with Error::State like
  the inline dispatcher). The DecodeService is a single decode
  thread behind a bounded command queue with a real LRU (tick-based
  eviction), rendezvous requests (None on shutdown -> the caller
  decodes inline), prefetch gated on render-queue room, and a Sync
  barrier; it installs into a process-wide slot that eval's footage
  path consults per frame (no service -> the synchronous decode it
  always was).
- The manager gains RenderBackendChoice::Pipeline; init() reads
  OAK_PIPELINE (threads -> pipeline, anything else -> the process
  pool), audio stays deliberately inline.
- Present mapping: the UI thread consumes through the ticket
  completion, unchanged — no fourth thread is invented.
- Tests: decode-service unit tests (rendezvous, LRU hit/eviction,
  error propagation, backpressure gate) plus a six-case integration
  suite matrixed over inline vs pipeline — consecutive-frame and
  out-of-order seek pixel equality asserted byte for byte, with
  decode counters proving the service (not the caller) did the
  codec work.
2026-09-11 19:37:27 +08:00
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