a5b0b2a1b121b7a41d22adf87f06f7302835b7ac
docs/zh/plans/render-pipeline-threads.md M1: an in-process alternative to the worker-process pool, behind OAK_PIPELINE=threads (processes stays the default and is fully retained). - pipeline.rs: PipelineBackend implements JobDispatch over a single render thread draining a bounded FIFO (cap 8; blocking post with condvar backpressure and a one-ahead exception for re-posts from the render thread itself; shutdown drains with Error::State like the inline dispatcher). The DecodeService is a single decode thread behind a bounded command queue with a real LRU (tick-based eviction), rendezvous requests (None on shutdown -> the caller decodes inline), prefetch gated on render-queue room, and a Sync barrier; it installs into a process-wide slot that eval's footage path consults per frame (no service -> the synchronous decode it always was). - The manager gains RenderBackendChoice::Pipeline; init() reads OAK_PIPELINE (threads -> pipeline, anything else -> the process pool), audio stays deliberately inline. - Present mapping: the UI thread consumes through the ticket completion, unchanged — no fourth thread is invented. - Tests: decode-service unit tests (rendezvous, LRU hit/eviction, error propagation, backpressure gate) plus a six-case integration suite matrixed over inline vs pipeline — consecutive-frame and out-of-order seek pixel equality asserted byte for byte, with decode counters proving the service (not the caller) did the codec work.
Oak Video Editor 
Oak Video Editor is a free non-linear video editor for Windows, macOS, and Linux.
This project is a community-maintained fork of Olive Video Editor.

NOTE: Oak Video Editor is alpha software and is considered highly unstable. While we highly appreciate users testing and providing usage information, please use at your own risk.
Binaries
The binary can be downloaded here:
Building from Source
See docs/build.md for build instructions on Windows (MSYS2), Linux (Debian/Ubuntu, Fedora, Arch Linux), and macOS.
Documentation
- Project Storage Architecture (中文) — database write-through persistence, node-granular journal, persistent undo
- Build guide · 工程文件格式
Roadmap
| Version | Theme | Core Deliverables | Boundary Notes |
|---|---|---|---|
| 0.3 | Plugin Architecture Milestone | Production-ready OpenFX host support | Not about quantity of plugins, but "any OFX plugin loads without crashing" |
| 0.4 | Color, Audio & Performance | .cube/.3dl support, scopes (waveform/vectorscope/histogram), three-way color wheels, waveform auto-sync, BWF timecode sync, audio meters (LUFS/VU), proxy media workflow, hardware-accelerated export (NVENC/VideoToolbox), batch render queue |
Combines the previous 0.4-0.6 scope into one usability milestone: color workflow, audio sync, and 4K/8K performance |
| 0.5 | Animation, Tracking & Collaboration | Bézier keyframe curve editor, basic point tracking, image stabilizer, full multicam angle switching, OpenTimelineIO, EDL/XML import/export | Combines the previous 0.7-0.8 scope into one timeline/interchange milestone |
| 0.6 | Stability Milestone | Project file format freeze (backward compatibility promise), crash recovery, autosave, memory optimization | "Feature freeze" testing period before 1.0 |
| 1.0 | Production Ready | Complete documentation, installers, known issues list, community support channels | Declared "ready for serious projects" |
Languages
Rust
95%
C
4%
C++
0.6%
Shell
0.4%