Files
oak-editor/effects/boxblur.frag
T

27 lines
745 B
GLSL

#version 110
uniform sampler2D image;
uniform float radius;
uniform vec2 resolution;
uniform bool horiz_blur;
uniform bool vert_blur;
void main(void) {
float rad = floor(radius);
float x_rad = (horiz_blur) ? rad : 0.5;
float y_rad = (vert_blur) ? rad : 0.5;
vec2 texCoord = gl_FragCoord.xy/resolution;
if (radius == 0.0 || (!horiz_blur && !vert_blur)) {
gl_FragColor = texture2D(image, texCoord);
} else {
float divider = 1.0;
if (horiz_blur) divider /= rad;
if (vert_blur) divider /= rad;
for (float x=-x_rad+0.5;x<=x_rad;x+=2.0) {
for (float y=-y_rad+0.5;y<=y_rad;y+=2.0) {
gl_FragColor += texture2D(image, (vec2(gl_FragCoord.x+x, gl_FragCoord.y+y))/resolution)*(divider);
}
}
}
}