Files
oak-editor/app/render/backend/videorenderworker.h
T
itsmattkc 7a6dd02e5b furthered development of audio renderers
Mostly reimplementing functions from other workers to produce audio samples
2019-11-11 11:35:01 +09:00

71 lines
1.7 KiB
C++

#ifndef VIDEORENDERWORKER_H
#define VIDEORENDERWORKER_H
#include <QCryptographicHash>
#include "node/dependency.h"
#include "render/videoparams.h"
#include "renderworker.h"
#include "videorenderframecache.h"
class VideoRenderWorker : public RenderWorker {
Q_OBJECT
public:
VideoRenderWorker(DecoderCache* decoder_cache, VideoRenderFrameCache* frame_cache, QObject* parent = nullptr);
void SetParameters(const VideoRenderingParams& video_params);
public slots:
virtual void RenderAsSibling(NodeDependency dep) override;
void Download(NodeDependency dep, QByteArray hash, QVariant texture, QString filename);
signals:
void RequestSibling(NodeDependency path);
void CompletedFrame(NodeDependency path, QByteArray hash);
void CompletedDownload(NodeDependency path, QByteArray hash);
void HashAlreadyBeingCached();
void HashAlreadyExists(NodeDependency path, QByteArray hash);
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
virtual QVariant FrameToTexture(FramePtr frame) = 0;
const VideoRenderingParams& video_params();
virtual void ParametersChangedEvent(){}
virtual bool OutputIsShader(NodeOutput *output) = 0;
virtual QVariant RunNodeAsShader(NodeOutput *output) = 0;
virtual void TextureToBuffer(const QVariant& texture, QByteArray& buffer) = 0;
virtual void RenderInternal(const NodeDependency& path) override;
private:
void ProcessNode();
QList<NodeInput*> ProcessNodeInputsForTime(Node* n, const TimeRange& time);
void HashNodeRecursively(QCryptographicHash* hash, Node *n, const rational &time);
VideoRenderingParams video_params_;
VideoRenderFrameCache* frame_cache_;
QByteArray download_buffer_;
private slots:
};
#endif // VIDEORENDERWORKER_H