Files
oak-editor/app/render/backend/audiorenderworker.h
T
itsmattkc 7a6dd02e5b furthered development of audio renderers
Mostly reimplementing functions from other workers to produce audio samples
2019-11-11 11:35:01 +09:00

25 lines
435 B
C++

#ifndef AUDIORENDERWORKER_H
#define AUDIORENDERWORKER_H
#include "renderworker.h"
class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
public slots:
virtual void RenderAsSibling(NodeDependency dep) override;
protected:
virtual bool InitInternal() override;
virtual void CloseInternal() override;
};
#endif // AUDIORENDERWORKER_H