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oak-editor/app/widget/nodeview/nodeviewedge.cpp
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2020 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "nodeviewedge.h"
#include <QApplication>
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
#include <QStyleOptionGraphicsItem>
#include "common/bezier.h"
#include "common/clamp.h"
#include "common/lerp.h"
#include "nodeview.h"
#include "nodeviewscene.h"
namespace olive {
NodeViewEdge::NodeViewEdge(QGraphicsItem *parent) :
QGraphicsPathItem(parent),
edge_(nullptr),
connected_(false),
highlighted_(false),
flow_dir_(NodeViewCommon::kLeftToRight),
curved_(true)
{
setFlag(QGraphicsItem::ItemIsSelectable);
// Ensures this UI object is drawn behind other objects
setZValue(-1);
// Use font metrics to set edge width for basic high DPI support
edge_width_ = QFontMetrics(QFont()).height() / 12;
arrow_size_ = QFontMetrics(QFont()).height() / 2;
}
void NodeViewEdge::SetEdge(NodeEdgePtr edge)
{
SetConnected(true);
// Set the new edge pointer
edge_ = edge;
// Re-adjust the line positioning for this new edge
Adjust();
}
NodeEdgePtr NodeViewEdge::edge()
{
return edge_;
}
void NodeViewEdge::Adjust()
{
if (!edge_ || !scene()) {
return;
}
// Get the UI objects of both nodes that this edge connects
NodeViewItem* output = static_cast<NodeViewScene*>(scene())->NodeToUIObject(edge_->output()->parentNode());
NodeViewItem* input = static_cast<NodeViewScene*>(scene())->NodeToUIObject(edge_->input()->parentNode());
if (!output || !input) {
return;
}
// Draw a line between the two
SetPoints(output->GetParamPoint(edge_->output(), output->pos()),
input->GetParamPoint(edge_->input(), output->pos()),
input->IsExpanded());
}
void NodeViewEdge::SetConnected(bool c)
{
connected_ = c;
update();
}
void NodeViewEdge::SetHighlighted(bool e)
{
highlighted_ = e;
update();
}
void NodeViewEdge::SetPoints(const QPointF &start, const QPointF &end, bool input_is_expanded)
{
QPainterPath path;
path.moveTo(start);
double angle = qAtan2(end.y() - start.y(), end.x() - start.x());
if (curved_) {
double half_x = lerp(start.x(), end.x(), 0.5);
double half_y = lerp(start.y(), end.y(), 0.5);
QPointF cp1, cp2;
if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal) {
cp1 = QPointF(half_x, start.y());
} else {
cp1 = QPointF(start.x(), half_y);
}
if (NodeViewCommon::GetFlowOrientation(flow_dir_) == Qt::Horizontal || input_is_expanded) {
cp2 = QPointF(half_x, end.y());
} else {
cp2 = QPointF(end.x(), half_y);
}
path.cubicTo(cp1, cp2, end);
if (!qFuzzyCompare(start.x(), end.x())) {
double continue_x = end.x() - qCos(angle)*arrow_size_;
double x1, x2, x3, x4, y1, y2, y3, y4;
if (start.x() < end.x()) {
x1 = start.x();
x2 = cp1.x();
x3 = cp2.x();
x4 = end.x();
y1 = start.y();
y2 = cp1.y();
y3 = cp2.y();
y4 = end.y();
} else {
x1 = end.x();
x2 = cp2.x();
x3 = cp1.x();
x4 = start.x();
y1 = end.y();
y2 = cp2.y();
y3 = cp1.y();
y4 = start.y();
}
double t = Bezier::CubicXtoT(clamp(continue_x, x1, x4), x1, x2, x3, x4);
double y = Bezier::CubicTtoY(y1, y2, y3, y4, t);
angle = qAtan2(end.y() - y, end.x() - continue_x);
}
} else {
path.lineTo(end);
}
setPath(path);
const double arrow_angle = 150.0 * 3.141592 / 180.0;
QVector<QPointF> arrow_points(4);
arrow_points[0] = end;
arrow_points[1] = end + QPointF(qCos(angle + arrow_angle) * arrow_size_, qSin(angle + arrow_angle) * arrow_size_);
arrow_points[2] = end + QPointF(qCos(angle - arrow_angle) * arrow_size_, qSin(angle - arrow_angle) * arrow_size_);
arrow_points[3] = end;
arrow_ = QPolygonF(arrow_points);
}
void NodeViewEdge::SetFlowDirection(NodeViewCommon::FlowDirection dir)
{
flow_dir_ = dir;
Adjust();
}
void NodeViewEdge::SetCurved(bool e)
{
curved_ = e;
update();
}
void NodeViewEdge::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
{
QPalette::ColorGroup group;
QPalette::ColorRole role;
if (connected_) {
group = QPalette::Active;
} else {
group = QPalette::Disabled;
}
if (highlighted_ != bool(option->state & QStyle::State_Selected)) {
role = QPalette::Highlight;
} else {
role = QPalette::Text;
}
// Draw main path
QColor edge_color = qApp->palette().color(group, role);
painter->setPen(QPen(edge_color, edge_width_));
painter->setBrush(Qt::NoBrush);
painter->drawPath(path());
// Draw arrow
painter->setPen(Qt::NoPen);
painter->setBrush(edge_color);
painter->drawPolygon(arrow_);
}
}