1540 lines
45 KiB
C++
1540 lines
45 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "nodeview.h"
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#include <cfloat>
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#include <QInputDialog>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include "core.h"
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#include "nodeviewundo.h"
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#include "node/factory.h"
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#include "node/traverser.h"
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#include "widget/menu/menushared.h"
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#include "widget/timebased/timebasedview.h"
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#define super HandMovableView
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namespace olive {
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const double NodeView::kMinimumScale = 0.1;
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NodeView::NodeView(QWidget *parent) :
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HandMovableView(parent),
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graph_(nullptr),
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drop_edge_(nullptr),
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create_edge_(nullptr),
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create_edge_dst_(nullptr),
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create_edge_dst_temp_expanded_(false),
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paste_command_(nullptr),
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filter_mode_(kFilterShowSelective),
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scale_(1.0)
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{
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setScene(&scene_);
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SetDefaultDragMode(RubberBandDrag);
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setContextMenuPolicy(Qt::CustomContextMenu);
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setMouseTracking(true);
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setRenderHint(QPainter::Antialiasing);
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setViewportUpdateMode(FullViewportUpdate);
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connect(this, &NodeView::customContextMenuRequested, this, &NodeView::ShowContextMenu);
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ConnectSelectionChangedSignal();
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SetFlowDirection(NodeViewCommon::kTopToBottom);
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UpdateSceneBoundingRect();
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connect(&scene_, &QGraphicsScene::changed, this, &NodeView::UpdateSceneBoundingRect);
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minimap_ = new NodeViewMiniMap(&scene_, this);
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minimap_->show();
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connect(minimap_, &NodeViewMiniMap::Resized, this, &NodeView::RepositionMiniMap);
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connect(minimap_, &NodeViewMiniMap::MoveToScenePoint, this, &NodeView::MoveToScenePoint);
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connect(horizontalScrollBar(), &QScrollBar::valueChanged, this, &NodeView::UpdateViewportOnMiniMap);
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connect(verticalScrollBar(), &QScrollBar::valueChanged, this, &NodeView::UpdateViewportOnMiniMap);
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}
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NodeView::~NodeView()
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{
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// Unset the current graph
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ClearGraph();
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}
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void NodeView::SetGraph(NodeGraph *graph, const QVector<Node*> &nodes)
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{
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bool graph_changed = graph_ != graph;
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bool context_changed = filter_nodes_ != nodes;
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if (graph_changed || context_changed) {
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// Clear nodes if necessary
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bool refresh_required = (graph_changed && filter_mode_ == kFilterShowAll)
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|| (context_changed && filter_mode_ == kFilterShowSelective);
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bool nodes_visible = (graph && filter_mode_ == kFilterShowAll)
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|| (!nodes.isEmpty() && filter_mode_ == kFilterShowSelective);
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if (refresh_required) {
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DeselectAll();
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positions_.clear();
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scene_.clear();
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}
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// Handle graph change
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if (graph_changed) {
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if (graph_) {
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// Disconnect from current graph
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disconnect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
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disconnect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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disconnect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
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disconnect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
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disconnect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
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disconnect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
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}
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graph_ = graph;
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if (graph_) {
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// Connect to new graph
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connect(graph_, &NodeGraph::NodeAdded, this, &NodeView::AddNode);
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connect(graph_, &NodeGraph::NodeRemoved, this, &NodeView::RemoveNode);
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connect(graph_, &NodeGraph::InputConnected, this, &NodeView::AddEdge);
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connect(graph_, &NodeGraph::InputDisconnected, this, &NodeView::RemoveEdge);
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connect(graph_, &NodeGraph::NodePositionAdded, this, &NodeView::AddNodePosition);
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connect(graph_, &NodeGraph::NodePositionRemoved, this, &NodeView::RemoveNodePosition);
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}
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}
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if (context_changed) {
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filter_nodes_ = nodes;
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}
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if (refresh_required && nodes_visible) {
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if (filter_mode_ == kFilterShowAll) {
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/* = WIP =
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for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
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Node *context = it.key();
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const NodeGraph::PositionMap &map = it.value();
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for (auto jt=map.cbegin(); jt!=map.cend(); jt++) {
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}
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}*/
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} else {
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// Reserve an arbitrary number to reduce the amount of reallocations
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qreal last_offset = 0;
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int additional_spacing = 0;
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foreach (Node *n, filter_nodes_) {
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const NodeGraph::PositionMap &map = graph_->GetNodesForContext(n);
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// First determine the total "height" of this graph and how much we need to offset it
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qreal top = 0;
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qreal bottom = 0;
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for (auto it=map.cbegin(); it!=map.cend(); it++) {
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const QPointF &node_pos_in_context = it.value();
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top = qMin(node_pos_in_context.y(), top);
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bottom = qMax(node_pos_in_context.y(), bottom);
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}
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last_offset += (additional_spacing + (bottom - top));
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additional_spacing = 1;
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context_offsets_.insert(n, QPointF(0, last_offset));
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// Finally add all nodes
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for (auto it=map.cbegin(); it!=map.cend(); it++) {
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AddNodePosition(it.key(), n);
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}
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}
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}
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// Center on something
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QMetaObject::invokeMethod(this, &NodeView::CenterOnItemsBoundingRect, Qt::QueuedConnection);
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}
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}
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}
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void NodeView::ClearGraph()
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{
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SetGraph(nullptr, QVector<Node*>());
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}
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void NodeView::DeleteSelected()
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{
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if (!graph_) {
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return;
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}
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MultiUndoCommand* command = new MultiUndoCommand();
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{
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// First remove any selected edges
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QVector<NodeViewEdge *> selected_edges = scene_.GetSelectedEdges();
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if (!selected_edges.isEmpty()) {
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Node::OutputConnections removed_connections(selected_edges.size());
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for (int i=0; i<selected_edges.size(); i++) {
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NodeViewEdge* edge = selected_edges.at(i);
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command->add_child(new NodeEdgeRemoveCommand(edge->output(), edge->input()));
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removed_connections[i] = {edge->output(), edge->input()};
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}
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// Update contexts
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UpdateContextsFromEdgeRemove(command, removed_connections);
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}
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}
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{
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// Secondly remove any nodes
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QVector<Node*> selected_nodes = scene_.GetSelectedNodes();
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// Ensure no nodes are "undeletable"
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for (int i=0;i<selected_nodes.size();i++) {
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if (!selected_nodes.at(i)->CanBeDeleted()) {
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selected_nodes.removeAt(i);
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i--;
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}
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}
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if (!selected_nodes.isEmpty()) {
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foreach (Node* node, selected_nodes) {
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command->add_child(new NodeRemoveAndDisconnectCommand(node));
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}
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}
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}
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Core::instance()->undo_stack()->pushIfHasChildren(command);
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}
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void NodeView::SelectAll()
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{
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if (!graph_) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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scene_.SelectAll();
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ConnectSelectionChangedSignal();
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if (selected_nodes_.isEmpty()) {
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// No nodes were selected before so we can just emit them all
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emit NodesSelected(graph_->nodes());
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} else {
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// We have to determine the difference
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QVector<Node*> new_selection;
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foreach (Node* n, graph_->nodes()) {
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if (!selected_nodes_.contains(n)) {
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new_selection.append(n);
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}
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}
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emit NodesSelected(new_selection);
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}
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// Just add everything to the selected nodes list
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selected_nodes_ = graph_->nodes();
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}
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void NodeView::DeselectAll()
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{
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if (!graph_ || selected_nodes_.isEmpty()) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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scene_.DeselectAll();
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ConnectSelectionChangedSignal();
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// Just emit all the nodes that are currently selected as no longer selected
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emit NodesDeselected(selected_nodes_);
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selected_nodes_.clear();
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}
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void NodeView::Select(QVector<Node *> nodes, bool center_view_on_item)
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{
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if (!graph_) {
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return;
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}
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// Optimization: rather than respond to every single item being selected, ignore the signal and
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// then handle them all at the end.
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DisconnectSelectionChangedSignal();
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QVector<Node*> deselections = selected_nodes_;
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QVector<Node*> new_selections;
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scene_.DeselectAll();
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// Remove any duplicates
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QVector<Node*> processed;
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NodeViewItem *first_item = nullptr;
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foreach (Node* n, nodes) {
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if (processed.contains(n)) {
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continue;
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}
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processed.append(n);
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NodeViewItem* item = scene_.NodeToUIObject(n);
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if (item) {
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item->setSelected(true);
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if (!first_item) {
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first_item = item;
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}
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if (deselections.contains(n)) {
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deselections.removeOne(n);
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} else {
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new_selections.append(n);
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}
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}
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}
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// Center on something
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if (center_view_on_item && first_item) {
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centerOn(first_item);
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}
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ConnectSelectionChangedSignal();
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// Emit deselect signal for any nodes that weren't in the list
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if (!deselections.isEmpty()) {
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emit NodesDeselected(deselections);
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}
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// Emit select signal for any nodes that weren't in the list
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if (!new_selections.isEmpty()) {
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emit NodesSelected(new_selections);
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}
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// Update selected list to the list we received
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selected_nodes_ = nodes;
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}
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void NodeView::SelectWithDependencies(QVector<Node *> nodes, bool center_view_on_item)
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{
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if (!graph_) {
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return;
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}
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int original_length = nodes.size();
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for (int i=0;i<original_length;i++) {
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nodes.append(nodes.at(i)->GetDependencies());
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}
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Select(nodes, center_view_on_item);
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}
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void NodeView::CopySelected(bool cut)
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{
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if (!graph_) {
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return;
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}
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QVector<Node*> selected = scene_.GetSelectedNodes();
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if (selected.isEmpty()) {
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return;
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}
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CopyNodesToClipboard(selected);
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if (cut) {
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DeleteSelected();
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}
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}
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void NodeView::Paste()
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{
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if (!graph_) {
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return;
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}
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paste_command_ = new MultiUndoCommand();
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QVector<Node*> pasted_nodes = PasteNodesFromClipboard(graph_, paste_command_);
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if (!pasted_nodes.isEmpty()) {
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paste_command_->add_child(new NodeViewAttachNodesToCursor(this, pasted_nodes));
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}
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paste_command_->redo();
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}
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void NodeView::Duplicate()
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{
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if (!graph_) {
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return;
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}
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QVector<Node*> selected = scene_.GetSelectedNodes();
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if (selected.isEmpty()) {
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return;
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}
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paste_command_ = new MultiUndoCommand();
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QVector<Node*> duplicated_nodes = Node::CopyDependencyGraph(selected, paste_command_);
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if (!duplicated_nodes.isEmpty()) {
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paste_command_->add_child(new NodeViewAttachNodesToCursor(this, duplicated_nodes));
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}
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paste_command_->redo();
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}
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void NodeView::SetColorLabel(int index)
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{
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foreach (Node* node, selected_nodes_) {
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node->SetOverrideColor(index);
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}
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}
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void NodeView::ZoomIn()
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{
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ZoomFromKeyboard(1.25);
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}
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void NodeView::ZoomOut()
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{
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ZoomFromKeyboard(0.8);
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}
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void NodeView::keyPressEvent(QKeyEvent *event)
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{
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switch (event->key()) {
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case Qt::Key_Left:
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case Qt::Key_Right:
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case Qt::Key_Up:
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case Qt::Key_Down:
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{
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if (graph_) {
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MultiUndoCommand *pos_command = new MultiUndoCommand();
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foreach (Node *n, selected_nodes_) {
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foreach (Node *context, filter_nodes_) {
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if (graph_->GetNodesForContext(context).contains(n)) {
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QPointF old_pos = graph_->GetNodePosition(n, context);
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// Determine one pixel in scene units
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double movement_amt = 1.0 / scale_;
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// Translate to 2D movement
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QPointF node_movement;
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switch (event->key()) {
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case Qt::Key_Left:
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node_movement.setX(-movement_amt);
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break;
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case Qt::Key_Right:
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node_movement.setX(movement_amt);
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break;
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case Qt::Key_Up:
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node_movement.setY(-movement_amt);
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break;
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case Qt::Key_Down:
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node_movement.setY(movement_amt);
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break;
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}
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// Translate from screen units into node units
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node_movement = NodeViewItem::ScreenToNodePoint(node_movement, scene_.GetFlowDirection());
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// Move command
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pos_command->add_child(new NodeSetPositionCommand(n, context, old_pos + node_movement, false));
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}
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}
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}
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Core::instance()->undo_stack()->pushIfHasChildren(pos_command);
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}
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break;
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}
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case Qt::Key_Escape:
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if (!attached_items_.isEmpty()) {
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DetachItemsFromCursor();
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// We undo the last action which SHOULD be adding the node
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if (paste_command_) {
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paste_command_->undo();
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delete paste_command_;
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paste_command_ = nullptr;
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}
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break;
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}
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/* fall through */
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default:
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super::keyPressEvent(event);
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break;
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}
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}
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void NodeView::mousePressEvent(QMouseEvent *event)
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{
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if (HandPress(event)) return;
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if (event->button() == Qt::LeftButton) {
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foreach (NodeViewEdge *edge_item, scene_.edges()) {
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if (edge_item->arrow_bounding_rect().contains(mapToScene(event->pos()))) {
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create_edge_src_ = scene_.NodeToUIObject(edge_item->output().node());
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create_edge_src_output_ = edge_item->output().output();
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create_edge_ = edge_item;
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create_edge_already_exists_ = true;
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return;
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}
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}
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}
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QGraphicsItem* item = itemAt(event->pos());
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if (event->button() == Qt::RightButton) {
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if (!item || !item->isSelected()) {
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// Qt doesn't do this by default for some reason
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if (!(event->modifiers() & Qt::ShiftModifier)) {
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scene_.clearSelection();
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}
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// If there's an item here, select it
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if (item) {
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item->setSelected(true);
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}
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}
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}
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if (event->modifiers() & Qt::ControlModifier) {
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NodeViewItem* node_item = dynamic_cast<NodeViewItem*>(item);
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if (node_item) {
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create_edge_ = new NodeViewEdge();
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create_edge_src_ = node_item;
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create_edge_src_output_ = Node::kDefaultOutput;
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create_edge_already_exists_ = false;
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create_edge_->SetCurved(scene_.GetEdgesAreCurved());
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create_edge_->SetFlowDirection(scene_.GetFlowDirection());
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scene_.addItem(create_edge_);
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return;
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}
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}
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super::mousePressEvent(event);
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}
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void NodeView::mouseMoveEvent(QMouseEvent *event)
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{
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if (HandMove(event)) return;
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if (create_edge_) {
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// Determine scene coordinate
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QPointF scene_pt = mapToScene(event->pos());
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// Find if the cursor is currently inside an item
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NodeViewItem* item_at_cursor = dynamic_cast<NodeViewItem*>(itemAt(event->pos()));
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// Filter out connecting to self
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if (item_at_cursor == create_edge_src_) {
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item_at_cursor = nullptr;
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}
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// Filter out connecting to a node that connects to us
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if (item_at_cursor && item_at_cursor->GetNode()->OutputsTo(create_edge_src_->GetNode(), true)) {
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item_at_cursor = nullptr;
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}
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|
|
// If the item has changed
|
|
if (item_at_cursor != create_edge_dst_) {
|
|
// If we had a destination active, disconnect from it since the item has changed
|
|
if (create_edge_dst_) {
|
|
create_edge_dst_->SetHighlightedIndex(-1);
|
|
|
|
if (create_edge_dst_temp_expanded_) {
|
|
// We expanded this item, so we can un-expand it
|
|
create_edge_dst_->SetExpanded(false);
|
|
create_edge_dst_->setZValue(0);
|
|
}
|
|
}
|
|
|
|
// Set destination
|
|
create_edge_dst_ = item_at_cursor;
|
|
|
|
// If our destination is an item, ensure it's expanded
|
|
if (create_edge_dst_) {
|
|
if ((create_edge_dst_temp_expanded_ = (!create_edge_dst_->IsExpanded()))) {
|
|
create_edge_dst_->SetExpanded(true, true);
|
|
create_edge_dst_->setZValue(100); // Ensure item is in front
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we have a destination, highlight the appropriate input
|
|
int highlight_index = -1;
|
|
if (create_edge_dst_) {
|
|
highlight_index = create_edge_dst_->GetIndexAt(scene_pt);
|
|
create_edge_dst_->SetHighlightedIndex(highlight_index);
|
|
}
|
|
|
|
if (highlight_index >= 0) {
|
|
create_edge_dst_input_ = create_edge_dst_->GetInputAtIndex(highlight_index);
|
|
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(Node::kDefaultOutput),
|
|
create_edge_dst_->GetInputPoint(create_edge_dst_input_.input(), create_edge_dst_input_.element(), create_edge_src_->pos()),
|
|
true);
|
|
} else {
|
|
create_edge_dst_input_.Reset();
|
|
create_edge_->SetPoints(create_edge_src_->GetOutputPoint(Node::kDefaultOutput),
|
|
scene_pt,
|
|
false);
|
|
}
|
|
|
|
// Set connected to whether we have a valid input destination
|
|
create_edge_->SetConnected(create_edge_dst_input_.IsValid());
|
|
return;
|
|
}
|
|
|
|
super::mouseMoveEvent(event);
|
|
|
|
// See if there are any items attached
|
|
if (!attached_items_.isEmpty()) {
|
|
// Move those items to the cursor
|
|
MoveAttachedNodesToCursor(event->pos());
|
|
|
|
// See if the user clicked on an edge (only when dropping single nodes)
|
|
if (attached_items_.size() == 1) {
|
|
Node* attached_node = attached_items_.first().item->GetNode();
|
|
|
|
QRect edge_detect_rect(event->pos(), event->pos());
|
|
|
|
int edge_detect_radius = fontMetrics().height();
|
|
edge_detect_rect.adjust(-edge_detect_radius, -edge_detect_radius, edge_detect_radius, edge_detect_radius);
|
|
|
|
QList<QGraphicsItem*> items = this->items(edge_detect_rect);
|
|
|
|
NodeViewEdge* new_drop_edge = nullptr;
|
|
|
|
// See if there is an edge here
|
|
foreach (QGraphicsItem* item, items) {
|
|
new_drop_edge = dynamic_cast<NodeViewEdge*>(item);
|
|
|
|
if (new_drop_edge) {
|
|
drop_input_.Reset();
|
|
|
|
NodeValue::Type drop_edge_data_type = NodeValue::kNone;
|
|
|
|
// Run the Node and guess what type it's actually returning
|
|
NodeTraverser traverser;
|
|
NodeValueTable table = traverser.GenerateTable(new_drop_edge->output(), TimeRange(0, 0));
|
|
if (table.Count() > 0) {
|
|
drop_edge_data_type = table.at(table.Count() - 1).type();
|
|
}
|
|
|
|
// Iterate through the inputs of our dragging node and see if our node has any acceptable
|
|
// inputs to connect to for this type
|
|
foreach (const QString& input, attached_node->inputs()) {
|
|
NodeInput i(attached_node, input);
|
|
|
|
if (attached_node->IsInputConnectable(input)) {
|
|
if (attached_node->GetInputDataType(input) == drop_edge_data_type) {
|
|
// Found exactly the type we're looking for, set and break this loop
|
|
drop_input_ = i;
|
|
break;
|
|
} else if (!drop_input_.IsValid()) {
|
|
// Default to first connectable input
|
|
drop_input_ = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (drop_input_.IsValid()) {
|
|
break;
|
|
} else {
|
|
new_drop_edge = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (drop_edge_ != new_drop_edge) {
|
|
if (drop_edge_) {
|
|
drop_edge_->SetHighlighted(false);
|
|
}
|
|
|
|
drop_edge_ = new_drop_edge;
|
|
|
|
if (drop_edge_) {
|
|
drop_edge_->SetHighlighted(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::mouseReleaseEvent(QMouseEvent *event)
|
|
{
|
|
if (HandRelease(event)) return;
|
|
|
|
if (create_edge_) {
|
|
// We are creating a new edge or moving an existing one
|
|
MultiUndoCommand* command = new MultiUndoCommand();
|
|
|
|
Node::OutputConnections removed_edges;
|
|
Node::OutputConnection added_edge;
|
|
|
|
bool reconnected_to_itself = false;
|
|
|
|
if (create_edge_already_exists_) {
|
|
if (create_edge_dst_input_ == create_edge_->input()) {
|
|
reconnected_to_itself = true;
|
|
} else {
|
|
// We are moving (or removing) an existing edge
|
|
command->add_child(new NodeEdgeRemoveCommand(create_edge_->output(), create_edge_->input()));
|
|
|
|
// Update contexts for edge removal
|
|
removed_edges.push_back({create_edge_->output(), create_edge_->input()});
|
|
}
|
|
} else {
|
|
// We're creating a new edge, which means this UI object is only temporary
|
|
delete create_edge_;
|
|
}
|
|
|
|
create_edge_ = nullptr;
|
|
|
|
if (create_edge_dst_) {
|
|
// Clear highlight
|
|
create_edge_dst_->SetHighlightedIndex(-1);
|
|
|
|
// Collapse if we expanded it
|
|
if (create_edge_dst_temp_expanded_) {
|
|
create_edge_dst_->SetExpanded(false);
|
|
create_edge_dst_->setZValue(0);
|
|
}
|
|
|
|
NodeInput &creating_input = create_edge_dst_input_;
|
|
if (creating_input.IsValid()) {
|
|
// Make connection
|
|
if (!reconnected_to_itself) {
|
|
NodeOutput creating_output(create_edge_src_->GetNode(), create_edge_src_output_);
|
|
|
|
if (creating_input.IsConnected()) {
|
|
Node::OutputConnection existing_edge_to_remove = {creating_input.GetConnectedOutput(), creating_input};
|
|
command->add_child(new NodeEdgeRemoveCommand(existing_edge_to_remove.first, existing_edge_to_remove.second));
|
|
removed_edges.push_back(existing_edge_to_remove);
|
|
}
|
|
|
|
command->add_child(new NodeEdgeAddCommand(creating_output, creating_input));
|
|
added_edge = {creating_output, creating_input};
|
|
}
|
|
|
|
creating_input.Reset();
|
|
}
|
|
|
|
create_edge_dst_ = nullptr;
|
|
}
|
|
|
|
// Update contexts
|
|
if (!removed_edges.empty()) {
|
|
UpdateContextsFromEdgeRemove(command, removed_edges);
|
|
}
|
|
|
|
if (added_edge.first.IsValid()) {
|
|
UpdateContextsFromEdgeAdd(command, added_edge, removed_edges);
|
|
}
|
|
|
|
Core::instance()->undo_stack()->pushIfHasChildren(command);
|
|
return;
|
|
}
|
|
|
|
MultiUndoCommand* command = new MultiUndoCommand();
|
|
|
|
if (!attached_items_.isEmpty()) {
|
|
if (paste_command_) {
|
|
// We've already "done" this command, but MultiUndoCommand prevents "redoing" twice, so we
|
|
// add it to this command (which may have extra commands added too) so that it all gets undone
|
|
// in the same action
|
|
command->add_child(paste_command_);
|
|
paste_command_ = nullptr;
|
|
}
|
|
}
|
|
|
|
{
|
|
// If any node positions changed, set them in their contexts now
|
|
MultiUndoCommand *set_pos_command = new MultiUndoCommand();
|
|
for (auto it=positions_.begin(); it!=positions_.end(); it++) {
|
|
NodeViewItem *item = it.key();
|
|
Position &pos_data = it.value();
|
|
QPointF current_item_pos = item->GetNodePosition();
|
|
Node *node = pos_data.node;
|
|
|
|
if (pos_data.original_item_pos != current_item_pos) {
|
|
QPointF diff = current_item_pos - pos_data.original_item_pos;
|
|
|
|
foreach (Node *context, filter_nodes_) {
|
|
if (graph_->ContextContainsNode(node, context)) {
|
|
QPointF current_node_pos_in_context = graph_->GetNodePosition(node, context);
|
|
current_node_pos_in_context += diff;
|
|
set_pos_command->add_child(new NodeSetPositionCommand(node, context, current_node_pos_in_context, false));
|
|
}
|
|
}
|
|
|
|
pos_data.original_item_pos = current_item_pos;
|
|
}
|
|
}
|
|
if (set_pos_command->child_count()) {
|
|
set_pos_command->redo();
|
|
command->add_child(set_pos_command);
|
|
} else {
|
|
delete set_pos_command;
|
|
}
|
|
}
|
|
|
|
|
|
if (!attached_items_.isEmpty()) {
|
|
{
|
|
// Dropped attached item onto an edge, connect it between them
|
|
MultiUndoCommand *drop_edge_command = new MultiUndoCommand();
|
|
if (attached_items_.size() == 1) {
|
|
Node* dropping_node = attached_items_.first().item->GetNode();
|
|
|
|
if (drop_edge_) {
|
|
// Remove old edge
|
|
drop_edge_command->add_child(new NodeEdgeRemoveCommand(drop_edge_->output(), drop_edge_->input()));
|
|
|
|
// Place new edges
|
|
drop_edge_command->add_child(new NodeEdgeAddCommand(drop_edge_->output(), drop_input_));
|
|
drop_edge_command->add_child(new NodeEdgeAddCommand(dropping_node, drop_edge_->input()));
|
|
}
|
|
|
|
drop_edge_ = nullptr;
|
|
}
|
|
if (drop_edge_command->child_count()) {
|
|
drop_edge_command->redo();
|
|
command->add_child(drop_edge_command);
|
|
} else {
|
|
delete drop_edge_command;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Remove from context any nodes that don't specifically output to said context
|
|
MultiUndoCommand *remove_pos_command = new MultiUndoCommand();
|
|
|
|
foreach (const AttachedItem &attached, attached_items_) {
|
|
MultiUndoCommand *remove_pos_subcommand = new MultiUndoCommand();
|
|
Node *attached_node = scene_.item_map().key(attached.item);
|
|
|
|
bool removed = false;
|
|
QVector<Node*> relevant_contexts;
|
|
foreach (Node *context, filter_nodes_) {
|
|
if (attached_node->OutputsTo(context, true)) {
|
|
relevant_contexts.append(context);
|
|
} else {
|
|
remove_pos_subcommand->add_child(new NodeRemovePositionFromContextCommand(attached_node, context));
|
|
removed = true;
|
|
}
|
|
}
|
|
|
|
if (removed && !relevant_contexts.isEmpty()) {
|
|
foreach (Node *relevant, relevant_contexts) {
|
|
remove_pos_subcommand->add_child(new NodeSetPositionCommand(attached_node, relevant, GetEstimatedPositionForContext(attached.item, relevant), false));
|
|
}
|
|
|
|
remove_pos_command->add_child(remove_pos_subcommand);
|
|
} else {
|
|
delete remove_pos_subcommand;
|
|
}
|
|
}
|
|
|
|
if (remove_pos_command->child_count()) {
|
|
remove_pos_command->redo();
|
|
command->add_child(remove_pos_command);
|
|
} else {
|
|
delete remove_pos_command;
|
|
}
|
|
}
|
|
|
|
DetachItemsFromCursor();
|
|
}
|
|
|
|
Core::instance()->undo_stack()->pushIfHasChildren(command);
|
|
|
|
super::mouseReleaseEvent(event);
|
|
}
|
|
|
|
void NodeView::resizeEvent(QResizeEvent *event)
|
|
{
|
|
super::resizeEvent(event);
|
|
|
|
RepositionMiniMap();
|
|
}
|
|
|
|
void NodeView::UpdateSelectionCache()
|
|
{
|
|
QVector<Node*> current_selection = scene_.GetSelectedNodes();
|
|
|
|
QVector<Node*> selected;
|
|
QVector<Node*> deselected;
|
|
|
|
// Determine which nodes are newly selected
|
|
if (selected_nodes_.isEmpty()) {
|
|
// All nodes in the current selection have just been selected
|
|
selected = current_selection;
|
|
} else {
|
|
foreach (Node* n, current_selection) {
|
|
if (!selected_nodes_.contains(n)) {
|
|
selected.append(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine which nodes are newly deselected
|
|
if (current_selection.isEmpty()) {
|
|
// All nodes that were selected have been deselected
|
|
deselected = selected_nodes_;
|
|
} else {
|
|
foreach (Node* n, selected_nodes_) {
|
|
if (!current_selection.contains(n)) {
|
|
deselected.append(n);
|
|
}
|
|
}
|
|
}
|
|
|
|
selected_nodes_ = current_selection;
|
|
|
|
if (!selected.isEmpty()) {
|
|
emit NodesSelected(selected);
|
|
}
|
|
|
|
if (!deselected.isEmpty()) {
|
|
emit NodesDeselected(deselected);
|
|
}
|
|
}
|
|
|
|
void NodeView::ShowContextMenu(const QPoint &pos)
|
|
{
|
|
if (!graph_) {
|
|
return;
|
|
}
|
|
|
|
Menu m;
|
|
|
|
MenuShared::instance()->AddItemsForEditMenu(&m, false);
|
|
|
|
m.addSeparator();
|
|
|
|
QVector<NodeViewItem*> selected = scene_.GetSelectedItems();
|
|
|
|
if (itemAt(pos) && !selected.isEmpty()) {
|
|
|
|
// Label node action
|
|
QAction* label_action = m.addAction(tr("Label"));
|
|
connect(label_action, &QAction::triggered, this, [this](){
|
|
Core::instance()->LabelNodes(scene_.GetSelectedNodes());
|
|
});
|
|
|
|
// Color menu
|
|
MenuShared::instance()->AddColorCodingMenu(&m);
|
|
|
|
m.addSeparator();
|
|
|
|
// Auto-position action
|
|
QAction* autopos = m.addAction(tr("Auto-Position"));
|
|
connect(autopos, &QAction::triggered, this, &NodeView::AutoPositionDescendents);
|
|
|
|
ViewerOutput* viewer = dynamic_cast<ViewerOutput*>(selected.first()->GetNode());
|
|
if (viewer) {
|
|
m.addSeparator();
|
|
QAction* open_in_viewer_action = m.addAction(tr("Open in Viewer"));
|
|
connect(open_in_viewer_action, &QAction::triggered, this, &NodeView::OpenSelectedNodeInViewer);
|
|
}
|
|
|
|
} else {
|
|
|
|
QAction* curved_action = m.addAction(tr("Smooth Edges"));
|
|
curved_action->setCheckable(true);
|
|
curved_action->setChecked(scene_.GetEdgesAreCurved());
|
|
connect(curved_action, &QAction::triggered, &scene_, &NodeViewScene::SetEdgesAreCurved);
|
|
|
|
m.addSeparator();
|
|
|
|
AddSetScrollZoomsByDefaultActionToMenu(&m);
|
|
|
|
m.addSeparator();
|
|
|
|
Menu* filter_menu = new Menu(tr("Filter"), &m);
|
|
m.addMenu(filter_menu);
|
|
|
|
filter_menu->AddActionWithData(tr("Show All Nodes"),
|
|
kFilterShowAll,
|
|
filter_mode_);
|
|
|
|
filter_menu->AddActionWithData(tr("Show Selected"),
|
|
kFilterShowSelective,
|
|
filter_mode_);
|
|
|
|
connect(filter_menu, &Menu::triggered, this, &NodeView::ContextMenuFilterChanged);
|
|
|
|
|
|
|
|
Menu* direction_menu = new Menu(tr("Direction"), &m);
|
|
m.addMenu(direction_menu);
|
|
|
|
direction_menu->AddActionWithData(tr("Top to Bottom"),
|
|
NodeViewCommon::kTopToBottom,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Bottom to Top"),
|
|
NodeViewCommon::kBottomToTop,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Left to Right"),
|
|
NodeViewCommon::kLeftToRight,
|
|
scene_.GetFlowDirection());
|
|
|
|
direction_menu->AddActionWithData(tr("Right to Left"),
|
|
NodeViewCommon::kRightToLeft,
|
|
scene_.GetFlowDirection());
|
|
|
|
connect(direction_menu, &Menu::triggered, this, &NodeView::ContextMenuSetDirection);
|
|
|
|
m.addSeparator();
|
|
|
|
Menu* add_menu = NodeFactory::CreateMenu(&m);
|
|
add_menu->setTitle(tr("Add"));
|
|
connect(add_menu, &Menu::triggered, this, &NodeView::CreateNodeSlot);
|
|
m.addMenu(add_menu);
|
|
|
|
}
|
|
|
|
m.exec(mapToGlobal(pos));
|
|
}
|
|
|
|
void NodeView::CreateNodeSlot(QAction *action)
|
|
{
|
|
Node* new_node = NodeFactory::CreateFromMenuAction(action);
|
|
|
|
if (new_node) {
|
|
paste_command_ = new MultiUndoCommand();
|
|
paste_command_->add_child(new NodeAddCommand(graph_, new_node));
|
|
foreach (Node *context, filter_nodes_) {
|
|
paste_command_->add_child(new NodeSetPositionCommand(new_node, context, QPointF(0, 0), false));
|
|
}
|
|
paste_command_->add_child(new NodeViewAttachNodesToCursor(this, {new_node}));
|
|
paste_command_->redo();
|
|
}
|
|
}
|
|
|
|
void NodeView::ContextMenuSetDirection(QAction *action)
|
|
{
|
|
SetFlowDirection(static_cast<NodeViewCommon::FlowDirection>(action->data().toInt()));
|
|
}
|
|
|
|
void NodeView::AutoPositionDescendents()
|
|
{
|
|
QVector<Node*> selected = scene_.GetSelectedNodes();
|
|
|
|
foreach (Node* n, selected) {
|
|
scene_.ReorganizeFrom(n);
|
|
}
|
|
}
|
|
|
|
void NodeView::ContextMenuFilterChanged(QAction *action)
|
|
{
|
|
FilterMode mode = static_cast<FilterMode>(action->data().toInt());
|
|
|
|
if (filter_mode_ != mode) {
|
|
// Store temporary graph variables
|
|
NodeGraph *graph = graph_;
|
|
QVector<Node*> nodes = filter_nodes_;
|
|
|
|
// Unset graph with current filter mode
|
|
ClearGraph();
|
|
|
|
// Change filter mode
|
|
filter_mode_ = mode;
|
|
|
|
// Re-set graph with new filter mode
|
|
SetGraph(graph, nodes);
|
|
}
|
|
}
|
|
|
|
void NodeView::OpenSelectedNodeInViewer()
|
|
{
|
|
QVector<Node*> selected = scene_.GetSelectedNodes();
|
|
ViewerOutput* viewer = selected.isEmpty() ? nullptr : dynamic_cast<ViewerOutput*>(selected.first());
|
|
|
|
if (viewer) {
|
|
Core::instance()->OpenNodeInViewer(viewer);
|
|
}
|
|
}
|
|
|
|
void NodeView::AddNode(Node *node)
|
|
{
|
|
if (filter_mode_ == kFilterShowAll) {
|
|
scene_.AddNode(node);
|
|
}
|
|
}
|
|
|
|
void NodeView::RemoveNode(Node *node)
|
|
{
|
|
scene_.RemoveNode(node);
|
|
}
|
|
|
|
void NodeView::AddEdge(const NodeOutput &output, const NodeInput &input)
|
|
{
|
|
if (filter_mode_ == kFilterShowAll) {
|
|
scene_.AddEdge(output, input);
|
|
} else if (filter_mode_ == kFilterShowSelective) {
|
|
Node *output_node = output.node();
|
|
Node *input_node = input.node();
|
|
|
|
if (scene_.item_map().contains(output_node) && scene_.item_map().contains(input_node)) {
|
|
scene_.AddEdge(output, input);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::RemoveEdge(const NodeOutput &output, const NodeInput &input)
|
|
{
|
|
scene_.RemoveEdge(output, input);
|
|
}
|
|
|
|
void NodeView::AddNodePosition(Node *node, Node *relative)
|
|
{
|
|
if (filter_mode_ == kFilterShowSelective) {
|
|
if (filter_nodes_.contains(relative)) {
|
|
// Get UI item or create if it doesn't exist
|
|
NodeViewItem *item = scene_.item_map().value(node);
|
|
if (!item) {
|
|
item = scene_.AddNode(node);
|
|
|
|
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
|
if (scene_.item_map().contains(it->second.node())) {
|
|
scene_.AddEdge(it->second, it->first);
|
|
}
|
|
}
|
|
|
|
for (auto it=node->output_connections().cbegin(); it!=node->output_connections().cend(); it++) {
|
|
if (scene_.item_map().contains(it->second.node())) {
|
|
scene_.AddEdge(it->first, it->second);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Determine "view" position by averaging the Y value and "min"ing the X value of all contexts
|
|
QPointF item_pos(DBL_MAX, 0.0);
|
|
int average_count = 0;
|
|
foreach (Node *context, filter_nodes_) {
|
|
if (graph_->GetNodesForContext(context).contains(node)) {
|
|
QPointF this_context_pos = graph_->GetNodePosition(node, context);
|
|
this_context_pos += context_offsets_.value(context);
|
|
item_pos.setX(qMin(item_pos.x(), this_context_pos.x()));
|
|
item_pos.setY(item_pos.y() + this_context_pos.y());
|
|
average_count++;
|
|
}
|
|
}
|
|
item_pos.setY(item_pos.y() / average_count);
|
|
|
|
// Set position
|
|
item->SetNodePosition(item_pos);
|
|
positions_.insert(item, {node, item_pos});
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::RemoveNodePosition(Node *node, Node *relative)
|
|
{
|
|
if (filter_mode_ == kFilterShowSelective) {
|
|
if (filter_nodes_.contains(relative)) {
|
|
NodeViewItem *item = scene_.item_map().value(node);
|
|
|
|
if (item && !item->GetPreventRemoving()) {
|
|
// Determine if any other contexts have this node
|
|
bool found = false;
|
|
|
|
foreach (Node *context, filter_nodes_) {
|
|
if (graph_->ContextContainsNode(node, context)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
foreach (const Node::OutputConnection &oc, node->output_connections()) {
|
|
scene_.RemoveEdge(oc.first, oc.second);
|
|
}
|
|
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
|
scene_.RemoveEdge(it->second, it->first);
|
|
}
|
|
positions_.remove(item);
|
|
scene_.RemoveNode(node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateSceneBoundingRect()
|
|
{
|
|
// Get current items bounding rect
|
|
QRectF r = scene_.itemsBoundingRect();
|
|
|
|
// Adjust so that it fills the view
|
|
r.adjust(-width(), -height(), width(), height());
|
|
|
|
// Set it
|
|
scene_.setSceneRect(r);
|
|
}
|
|
|
|
void NodeView::CenterOnItemsBoundingRect()
|
|
{
|
|
centerOn(scene_.itemsBoundingRect().center());
|
|
}
|
|
|
|
void NodeView::RepositionMiniMap()
|
|
{
|
|
if (minimap_->isVisible()) {
|
|
int margin = fontMetrics().height();
|
|
|
|
int w = width() - minimap_->width() - margin;
|
|
int h = height() - minimap_->height() - margin;
|
|
|
|
if (verticalScrollBar()->isVisible()) {
|
|
w -= verticalScrollBar()->width();
|
|
}
|
|
|
|
if (horizontalScrollBar()->isVisible()) {
|
|
h -= horizontalScrollBar()->height();
|
|
}
|
|
|
|
minimap_->move(w, h);
|
|
|
|
UpdateViewportOnMiniMap();
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateViewportOnMiniMap()
|
|
{
|
|
if (minimap_->isVisible()) {
|
|
minimap_->SetViewportRect(mapToScene(viewport()->rect()));
|
|
}
|
|
}
|
|
|
|
void NodeView::MoveToScenePoint(const QPointF &pos)
|
|
{
|
|
centerOn(pos);
|
|
}
|
|
|
|
void NodeView::AttachNodesToCursor(const QVector<Node *> &nodes)
|
|
{
|
|
QVector<NodeViewItem*> items(nodes.size());
|
|
|
|
for (int i=0; i<nodes.size(); i++) {
|
|
items[i] = scene_.NodeToUIObject(nodes.at(i));
|
|
}
|
|
|
|
AttachItemsToCursor(items);
|
|
}
|
|
|
|
void NodeView::AttachItemsToCursor(const QVector<NodeViewItem*>& items)
|
|
{
|
|
DetachItemsFromCursor();
|
|
|
|
if (!items.isEmpty()) {
|
|
foreach (NodeViewItem* i, items) {
|
|
attached_items_.append({i, i->pos() - items.first()->pos()});
|
|
}
|
|
|
|
MoveAttachedNodesToCursor(mapFromGlobal(QCursor::pos()));
|
|
}
|
|
}
|
|
|
|
void NodeView::DetachItemsFromCursor()
|
|
{
|
|
attached_items_.clear();
|
|
}
|
|
|
|
void NodeView::SetFlowDirection(NodeViewCommon::FlowDirection dir)
|
|
{
|
|
scene_.SetFlowDirection(dir);
|
|
}
|
|
|
|
void NodeView::MoveAttachedNodesToCursor(const QPoint& p)
|
|
{
|
|
QPointF item_pos = mapToScene(p);
|
|
|
|
foreach (const AttachedItem& i, attached_items_) {
|
|
i.item->setPos(item_pos + i.original_pos);
|
|
}
|
|
}
|
|
|
|
void NodeView::ConnectSelectionChangedSignal()
|
|
{
|
|
connect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::UpdateSelectionCache);
|
|
}
|
|
|
|
void NodeView::DisconnectSelectionChangedSignal()
|
|
{
|
|
disconnect(&scene_, &QGraphicsScene::selectionChanged, this, &NodeView::UpdateSelectionCache);
|
|
}
|
|
|
|
void NodeView::ZoomIntoCursorPosition(QWheelEvent *event, double multiplier, const QPointF& cursor_pos)
|
|
{
|
|
Q_UNUSED(event)
|
|
|
|
double test_scale = scale_ * multiplier;
|
|
|
|
if (test_scale > kMinimumScale) {
|
|
int anchor_x = qRound(double(cursor_pos.x() + horizontalScrollBar()->value()) / scale_ * test_scale - cursor_pos.x());
|
|
int anchor_y = qRound(double(cursor_pos.y() + verticalScrollBar()->value()) / scale_ * test_scale - cursor_pos.y());
|
|
|
|
scale(multiplier, multiplier);
|
|
|
|
this->horizontalScrollBar()->setValue(anchor_x);
|
|
this->verticalScrollBar()->setValue(anchor_y);
|
|
|
|
scale_ = test_scale;
|
|
}
|
|
}
|
|
|
|
bool NodeView::event(QEvent *event)
|
|
{
|
|
if (event->type() == QEvent::ShortcutOverride) {
|
|
QKeyEvent *se = static_cast<QKeyEvent *>(event);
|
|
if (se->key() == Qt::Key_Left
|
|
|| se->key() == Qt::Key_Right
|
|
|| se->key() == Qt::Key_Up
|
|
|| se->key() == Qt::Key_Down) {
|
|
se->accept();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return super::event(event);
|
|
}
|
|
|
|
void NodeView::ZoomFromKeyboard(double multiplier)
|
|
{
|
|
QPoint cursor_pos = mapFromGlobal(QCursor::pos());
|
|
|
|
// If the cursor is not currently within the widget, zoom into the center
|
|
if (!rect().contains(cursor_pos)) {
|
|
cursor_pos = QPoint(width()/2, height()/2);
|
|
}
|
|
|
|
ZoomIntoCursorPosition(nullptr, multiplier, cursor_pos);
|
|
}
|
|
|
|
bool NodeView::DetermineIfNodeIsFloatingInContext(Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge)
|
|
{
|
|
// Determines whether `node` outputs to another node in `context` besides `source`
|
|
foreach (const Node::OutputConnection &conn, node->output_connections()) {
|
|
Node *output_candidate = conn.second.node();
|
|
|
|
if (output_candidate == source) {
|
|
continue;
|
|
}
|
|
|
|
if (graph_->ContextContainsNode(output_candidate, context)) {
|
|
if (!output_candidate->OutputsTo(source, true, removed_edges, added_edge)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void NodeView::UpdateContextsFromEdgeRemove(MultiUndoCommand *command, const Node::OutputConnections &remove_edges)
|
|
{
|
|
// For each edge we remove, determine if we should remove the node from a context as well
|
|
foreach (const Node::OutputConnection &edge, remove_edges) {
|
|
Node *output_node = edge.first.node();
|
|
QVector<Node *> contexts_to_remove_from;
|
|
int contexts_containing = 0;
|
|
|
|
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
|
|
Node *context = it.key();
|
|
|
|
if (it.value().contains(output_node)) {
|
|
bool currently_outputs = output_node->OutputsTo(context, true);
|
|
bool will_output_after_operation = output_node->OutputsTo(context, true, remove_edges);
|
|
|
|
if (currently_outputs && !will_output_after_operation) {
|
|
// Will remove
|
|
contexts_to_remove_from.append(context);
|
|
}
|
|
|
|
contexts_containing++;
|
|
}
|
|
}
|
|
|
|
// Removing from all current contexts, convert to a floating node (i.e. don't remove from the context)
|
|
if (contexts_to_remove_from.size() != contexts_containing) {
|
|
// Not removing from all contexts, can remove
|
|
bool removing_from_all_current_contexts = true;
|
|
|
|
foreach (Node *context, filter_nodes_) {
|
|
if (graph_->ContextContainsNode(output_node, context)) {
|
|
if (!contexts_to_remove_from.contains(context)) {
|
|
removing_from_all_current_contexts = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (Node *context, contexts_to_remove_from) {
|
|
RecursivelyRemoveFloatingNodeFromContext(command, output_node, context, output_node, remove_edges, Node::OutputConnection(), removing_from_all_current_contexts);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::RecursivelyRemoveFloatingNodeFromContext(MultiUndoCommand *command, Node *node, Node *context, Node *source, const Node::OutputConnections &removed_edges, const Node::OutputConnection &added_edge, bool prevent_removing)
|
|
{
|
|
if (prevent_removing) {
|
|
command->add_child(new NodeViewItemPreventRemovingCommand(this, node, true));
|
|
}
|
|
|
|
command->add_child(new NodeRemovePositionFromContextCommand(node, context));
|
|
|
|
// Remove any dependency from the context that's also floating
|
|
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
|
Node *dependency = it->second.node();
|
|
|
|
// Determine if this node happens to output to anything else in the context (which may be
|
|
// another floating node that won't be removed by this operation)
|
|
if (!DetermineIfNodeIsFloatingInContext(dependency, context, source, removed_edges, added_edge)) {
|
|
RecursivelyRemoveFloatingNodeFromContext(command, dependency, context, source, removed_edges, added_edge, prevent_removing);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NodeView::RecursivelyAddNodeToContext(MultiUndoCommand *command, Node *node, Node *context)
|
|
{
|
|
command->add_child(new NodeSetPositionCommand(node, context, GetEstimatedPositionForContext(scene_.item_map().value(node), context), false));
|
|
|
|
// Add dependency
|
|
for (auto it=node->input_connections().cbegin(); it!=node->input_connections().cend(); it++) {
|
|
Node *dependency = it->second.node();
|
|
RecursivelyAddNodeToContext(command, dependency, context);
|
|
}
|
|
}
|
|
|
|
void NodeView::UpdateContextsFromEdgeAdd(MultiUndoCommand *command, const Node::OutputConnection &added_edge, const Node::OutputConnections &removed_edges)
|
|
{
|
|
// Determine if node currently does NOT output to a context that it WILL after this operation
|
|
QVector<Node*> contexts_to_add_to;
|
|
Node *connecting_node = added_edge.first.node();
|
|
Node *input_node = added_edge.second.node();
|
|
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
|
|
if (it.value().contains(input_node)) {
|
|
contexts_to_add_to.append(it.key());
|
|
}
|
|
}
|
|
|
|
if (!contexts_to_add_to.isEmpty()) {
|
|
// Determine whether the node is currently "floating", i.e. it outputs to none of the contexts
|
|
// that it currently belongs to. If so, we will take ownership of it with this node.
|
|
bool node_is_floating = true;
|
|
QVector<Node*> current_contexts;
|
|
for (auto it=graph_->GetPositionMap().cbegin(); it!=graph_->GetPositionMap().cend(); it++) {
|
|
if (it.value().contains(connecting_node)) {
|
|
if (connecting_node->OutputsTo(it.key(), true, removed_edges)) {
|
|
node_is_floating = false;
|
|
break;
|
|
} else {
|
|
current_contexts.append(it.key());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (node_is_floating) {
|
|
// This action will unfloat this node, so remove it from all current contexts
|
|
foreach (Node *context, current_contexts) {
|
|
RecursivelyRemoveFloatingNodeFromContext(command, connecting_node, context, connecting_node, removed_edges, added_edge, false);
|
|
}
|
|
}
|
|
|
|
// Add nodes to contexts
|
|
foreach (Node *context, contexts_to_add_to) {
|
|
RecursivelyAddNodeToContext(command, connecting_node, context);
|
|
}
|
|
}
|
|
}
|
|
|
|
QPointF NodeView::GetEstimatedPositionForContext(NodeViewItem *item, Node *context) const
|
|
{
|
|
return item->GetNodePosition() - context_offsets_.value(context);
|
|
}
|
|
|
|
NodeView::NodeViewAttachNodesToCursor::NodeViewAttachNodesToCursor(NodeView *view, const QVector<Node *> &nodes) :
|
|
view_(view),
|
|
nodes_(nodes)
|
|
{
|
|
}
|
|
|
|
void NodeView::NodeViewAttachNodesToCursor::redo()
|
|
{
|
|
view_->AttachNodesToCursor(nodes_);
|
|
}
|
|
|
|
void NodeView::NodeViewAttachNodesToCursor::undo()
|
|
{
|
|
view_->DetachItemsFromCursor();
|
|
}
|
|
|
|
Project *NodeView::NodeViewAttachNodesToCursor::GetRelevantProject() const
|
|
{
|
|
// Will either return a project or a nullptr which is also acceptable
|
|
return dynamic_cast<Project*>(view_->graph_);
|
|
}
|
|
|
|
void NodeView::NodeViewItemPreventRemovingCommand::redo()
|
|
{
|
|
NodeViewItem *item = view_->scene_.item_map().value(node_);
|
|
|
|
if (item) {
|
|
old_prevent_removing_ = item->GetPreventRemoving();
|
|
item->SetPreventRemoving(new_prevent_removing_);
|
|
}
|
|
}
|
|
|
|
void NodeView::NodeViewItemPreventRemovingCommand::undo()
|
|
{
|
|
NodeViewItem *item = view_->scene_.item_map().value(node_);
|
|
|
|
if (item) {
|
|
item->SetPreventRemoving(old_prevent_removing_);
|
|
}
|
|
}
|
|
|
|
}
|